Currently, if a player is simultaneously invulnerable and crit or mini-crit boosted (most applicable on halloween maps where exiting the underworld often grants both crits and uber simultaneously), the only indication that that player is crit boosted is the electric particles, which can be difficult to see against the player model:
The reason for the lack of crit glow is due to missing variables and proxies in the invulnfx_red.vmt and invulnfx_blue.vmt material files, both found in the materials/models/effects directory.
The missing properties are as follows:
Currently, if a player is simultaneously invulnerable and crit or mini-crit boosted (most applicable on halloween maps where exiting the underworld often grants both crits and uber simultaneously), the only indication that that player is crit boosted is the electric particles, which can be difficult to see against the player model: The reason for the lack of crit glow is due to missing variables and proxies in the
invulnfx_red.vmt
andinvulnfx_blue.vmt
material files, both found in thematerials/models/effects
directory. The missing properties are as follows:Adding these missing material properties adds the glow to the materials:
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2934411889
Material files with the fix applied: fixed invulnfx materials.zip