Open yurakone opened 2 months ago
001 CPlayerLocalData::m_iHideHUD - int differs (net 2050 pred 0) diff(-2050)
003 C_BasePlayer::m_nTickBase - int differs (net 121 pred 3) diff(-118)
...
003 CCollisionProperty::m_vecMaxsPreScaled - vec[] differs (1st diff) (net 16.000000 16.000000 60.000000 - pred 16.000000 16.000000 36.000000) delta(0.000000 0.000000 -24.000000)
004 CCollisionProperty::m_vecMaxs - vec[] differs (1st diff) (net 16.000000 16.000000 60.000000 - pred 16.000000 16.000000 36.000000) delta(0.000000 0.000000 -24.000000)
005 C_BaseEntity::m_vecViewOffset - vec[] differs (1st diff) (net 0.000000 0.000000 62.992001 - pred 0.000000 0.000000 28.000000) delta(0.000000 0.000000 -34.992001)
...
001 C_BaseEntity::m_vecVelocity - vec[] differs (1st diff) (net -146.674591 0.862130 0.000000 - pred 0.000954 0.000954 0.000000) delta(146.675552 -0.861176 0.000000)
002 C_BaseEntity::m_vecNetworkOrigin - vec[] differs (1st diff) (net 434.187500 -288.343750 174.937500 - pred 436.375000 -288.375000 173.847412) delta(2.187500 -0.031250 -1.090088)
Movements on slopes and touching physical props cause prediction errors, which leads to shaking of the player's camera
https://youtu.be/gofWKF5GwcA?si=bVWnikkPJdMKEiMa