Closed michael-nischt closed 4 years ago
I'm hitting this too, on AMD graphics. (RX 5700 XT)
System Information (please complete the following information):
Distribution: Arch Linux SteamVR version: 1.12.5 Steam client version: June 1 2020, at 20:22:35 Opted into Steam client beta?: Yes Graphics driver version: Mesa 20.0.7; Linux 5.7rc7 Gist for SteamVR System Information: SteamVR System Information
I have the same problem. I tried to disable the pre-caching but it didn't fix it. When the game was released natively for Linux I finished it so it is a recent bug
Having the same issue at the same place.
But in my case my whole system just crashes - either black screen or the system restarts itself. (though that may be related with AOC enabled - I'll make an other test without AOC happens with and without AOC)
Distribution: Arch Linux SteamVR version: 1.12.5 Steam client version: Jun 4 2020, at 05:51:01 Opted into Steam client beta?: Yes Graphics driver version: Mesa 20.0.7 Gist for SteamVR System Information: SteamVR System Information
This is what journalctl spits out
Edit: The GPU in question is AMD Radeon RX 5700 XT 50th Anniversary
What GPU are you using, @Hafas? I can't tell from your System Information.
SteamVR has been occasionally been causing system crashes for me, but it most often happens as I start up SteamVR. I believe this is my issue,
https://gitlab.freedesktop.org/drm/amd/-/issues/1149
though I'm not sure. There's also this issue,
https://bugzilla.kernel.org/show_bug.cgi?id=206987
And there might be room for a third somewhere. I don't know... there seems to be some stability issues with some AMD cards on Linux right now.
AMD Radeon RX 5700 XT, but SteamVR itself seems fine with me. Been playing Beat Saber (the only other VR-Game I've played so far) for two weeks without any problems.
Edit: According to your link the system crash seems to be fixed with the latest beta kernel (5.7). I'm running the latest, stable zen kernel (5.6.15-zen2-1-zen)
I upgraded to 5.7.0-1-mainline this morning and haven't had a system crash yet, but I'll need to test for another couple days before I'll draw any conclusions.
If only there was a fix available for this Vulkan crash. I guess I could go back to Proton for a little bit just to get past this... but I've already played through the game once so I guess I'll just wait.
EDIT: Glad I didn't waste my time trying that, it appears it is currently borked in Proton according to others' recent tests.
I can also confirm this happening on Arch Linux
Distribution: Arch Linux SteamVR version: 1.13.2 Steam client version: Jun 4 2020, at 05:51:01 Opted into Steam client beta?: Yes Graphics driver version: nvidia-dkms 440.82-2
System Information: Gist
Did the v1.4.1 update to HL:A that shipped yesterday fix this for you? I was able to repro this on the previous release but not the new one so I wanted to make sure it's fixed.
That update fixed it for me.
Distribution: Arch Linux SteamVR version: 1.12.5 Steam client version: Jun 15 2020, at 19:59:27 Opted into Steam client beta?: Yes Graphics driver version: mesa 20.1.1-1
Also fixed it for me.
Thanks all for the confirmation. I'll close this bug out.
Describe the bug Half-Life: Alyx repeatedly crashes when transitioning outside after the first floating card boxes (see screenshot). Therefore preventing progressing any further in the game. (It's actually the first time the game crashes but it does always at this location.) It might very well be a Vulkan Issue also happening on Windows (see additional context for details).
To Reproduce Steps to reproduce the behavior:
Expected behavior Either a seamless transition or a loading screen. No sure what would the exact behavior be without the crash.
System Information (please complete the following information):
Screenshots
Additional context I found a report on the Steam Forums from yesterday which suggest the same issue also happens on Windows when using the Vulkan API. Of course on Linux, we can't use the suggested workaround switching to Direct3D 12. Report on Steam
Further, I launched steam via the terminal. It shows shaders loaded/pre-cached for HL: Alyx but no new output at the time of the crashes.
Note: Commenters who are also experiencing this issue are encouraged to include the "System Information" section in their replies.