Open nightsky30 opened 6 years ago
For reference, the attached minidump is a SIGSEGV in client_client.so and it appears to be the render thread.
Thanks for linking the mesa bug report.
Like Chris suggested, try getting rid of all that crap in your kernel commandline if possible, also probably a hardware/ddx bug rather than Mesa/CS:GO bug.
i915.enable_guc_loading=1 i915.enable_guc_submission=1 i915.enable_rc6=1 i915.enable_fbc=1
Your system information
Steam
->Help
->System Information
) in a gist: https://gist.github.com/nightsky30/9b30068349793a727b78e7d856b01ce3Please describe your issue in as much detail as possible:
CSGO Crashed while playing Arms Race on Lake.
dmesg: [44374.990060] [drm] GPU HANG: ecode 9:0:0x86dfdff9, in csgo_linux64 [14845], reason: Hang on rcs0, action: reset [44374.990104] drm/i915: Resetting chip after gpu hang [44374.990510] [drm] RC6 on [44374.993570] [drm] GuC submission enabled (firmware i915/kbl_guc_ver9_14.bin [version 9.14]) [44382.725582] drm/i915: Resetting chip after gpu hang [44382.725703] [drm] RC6 on [44382.729514] [drm] GuC submission enabled (firmware i915/kbl_guc_ver9_14.bin [version 9.14]) [44390.725632] drm/i915: Resetting chip after gpu hang [44390.725767] [drm] RC6 on [44390.730716] [drm] GuC submission enabled (firmware i915/kbl_guc_ver9_14.bin [version 9.14]) [44398.725661] drm/i915: Resetting chip after gpu hang [44398.725835] [drm] RC6 on [44398.728494] [drm] GuC submission enabled (firmware i915/kbl_guc_ver9_14.bin [version 9.14]) [44406.725704] drm/i915: Resetting chip after gpu hang [44406.725844] [drm] RC6 on [44406.735753] [drm] GuC submission enabled (firmware i915/kbl_guc_ver9_14.bin [version 9.14]) [44407.086988] show_signal_msg: 79 callbacks suppressed [44407.086990] csgo_linux64[14890]: segfault at 0 ip 00007f39fba5cb3e sp 00007f39a22ee000 error 6 in libtier0_client.so[7f39fba4a000+29000]
stdout: spike_stdout.txt
Crash dump: crash_20180103200843_1.dmp.zip
Steps for reproducing this issue: