Closed CaptainCoward closed 4 hours ago
Whenever adding gamescope to any game, the game wouldn't start anymore and crash in background
Add gamescope -W 2560 -H 1440 %command% as launch apramet to any game and gamescope will crash
- Distro: EndeavourOS - CPU: 5600x - GPU: RX7700 - Driver Version: 1.24.2.6.1
- Desktop environment: KDE - Session type: X11 - Gamescope version: 1.15.14 - Gamescope launch command(s): gamescope -W 2560 -H 1440 %command%
Stack trace of thread 14655: #0 0x000075d4d6ea53f4 n/a (libc.so.6 + 0x963f4) #1 0x000075d4d6e4c120 raise (libc.so.6 + 0x3d120) #2 0x000075d4d6e334c3 abort (libc.so.6 + 0x244c3) #3 0x000075d4d7097b2c _ZN9__gnu_cxx27__verbose_terminate_handlerEv (libstdc++.so.6 + 0x97b2c) #4 0x000075d4d70adf3a _ZN10__cxxabiv111__terminateEPFvvE (libstdc++.so.6 + 0xadf3a) #5 0x000075d4d709752a _ZSt9terminatev (libstdc++.so.6 + 0x9752a) #6 0x000075d4d70ae1f6 __cxa_throw (libstdc++.so.6 + 0xae1f6) #7 0x000075d4d70a21ff _ZNSt10filesystem6statusERKNS_7__cxx114pathE (libstdc++.so.6 + 0xa21ff) #8 0x00005615016017ef _ZNSt10filesystem12is_directoryERKNS_7__cxx114pathE (gamescope + 0x1b47ef) #9 0x000056150147f51c _ZN9gamescope14CScriptManager17RunDefaultScriptsEv (gamescope + 0x3251c) #10 0x000075d4d6e34e08 n/a (libc.so.6 + 0x25e08) #11 0x000075d4d6e34ecc __libc_start_main (libc.so.6 + 0x25ecc) #12 0x000056150149c785 _start (gamescope + 0x4f785) Stack trace of thread 14657: #0 0x000075d4d6f288b2 epoll_wait (libc.so.6 + 0x1198b2) #1 0x00005615015fde66 _ZN9gamescope7CWaiterILm1024EE10PollEventsEi.constprop.0.isra.0 (gamescope + 0x1b0e66) #2 0x00005615014e8468 _ZNSt6thread11_State_implINS_8_InvokerISt5tupleIJZN9gamescope12CAsyncWaiterINS3_2RcI8commit_tLb1EEELm1024EEC4EPKcEUlvE_EEEEE6_M_runEv > #3 0x000075d4d70e1c34 execute_native_thread_routine (libstdc++.so.6 + 0xe1c34) #4 0x000075d4d6ea339d n/a (libc.so.6 + 0x9439d) #5 0x000075d4d6f2849c n/a (libc.so.6 + 0x11949c) Stack trace of thread 14656: #0 0x000075d4d6f288b2 epoll_wait (libc.so.6 + 0x1198b2) #1 0x00005615015fde66 _ZN9gamescope7CWaiterILm1024EE10PollEventsEi.constprop.0.isra.0 (gamescope + 0x1b0e66) #2 0x00005615014f3898 _ZNSt6thread11_State_implINS_8_InvokerISt5tupleIJZN9gamescope12CAsyncWaiterINS3_11CRawPointerINS3_9IWaitableEEELm1024EEC4EPKcEUlvE_EEE> #3 0x000075d4d70e1c34 execute_native_thread_routine (libstdc++.so.6 + 0xe1c34) #4 0x000075d4d6ea339d n/a (libc.so.6 + 0x9439d) #5 0x000075d4d6f2849c n/a (libc.so.6 + 0x11949c) ELF object binary architecture: AMD x86-64
Sorry false report i messed something up during building the package.
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Whenever adding gamescope to any game, the game wouldn't start anymore and crash in background
Steps To Reproduce
Add gamescope -W 2560 -H 1440 %command% as launch apramet to any game and gamescope will crash
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else