ValveSoftware / halflife

Half-Life 1 engine based games
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CS 1.6 When I spray it stops shooting #1514

Open gab999 opened 10 years ago

gab999 commented 10 years ago

I have a problem where when I spray/burst/tap shoot it suddenly stops completely and continues after 1 second or so. I have checked, it's not the mouse or the usb port. Does anyone have any information about this issue?

gab999 commented 10 years ago

Alfred, perhaps you know about this issue? Any help would be greatly appreciated, if you need anymore information feel free to ask me and I'll be glad to give you more information. Thanks.

gab999 commented 10 years ago

So you will just ignore me? Cool.

film42 commented 10 years ago

Perhaps providing some more information might grab Valve's attention.

Here's what they expect to see in an issue report (from the README):

di57inct commented 10 years ago

@film42 Perhaps some more money will grab their attention.

gab999 commented 10 years ago

Ok, PC Specs: Windows 7 64 bit, EVGA GeForce GTX 295 Co-Op Edition, Intel i7 4770k Unlocked, 2 x 120 GB SSD's Kingston, 4 x 4 GB Kingston Ram 1600 mHz, 1000 Watt Power Supply & MSI Z87-GD65 Gaming (MS-7845) Motherboard.

Problem: When I am spraying the bullets stop for around 1-2 seconds and they continue after. There is also another issue where the bullets skip while spraying but one problem at a time. The updates didn't help CS but ruined it...

Check List: I have checked my USB, Mouse.

If you need additional information feel free to ask me.

P.S. Version of Counter-Strike 1.6 Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 13:14:12 Aug 29 2013 (6153) There is no output command from the command line.

gab999 commented 10 years ago

Anyone?

MaximilianKohler commented 10 years ago

Duplicate of #1183

Valve introduced this bug in the latest updates and then went afk and is ignoring all requests to fix this major bug that they created.

WPMGPRoSToTeMa commented 10 years ago

I think that bug appeared after this change: "-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements." Specifically: "it is no longer dependant on client or server frame rate"

I can debug that situation when I can reproduce it. And i think i will have more info about it and maybe i can fix it.

gab999 commented 10 years ago

Thanks for your replies and information.

gab999 commented 10 years ago

I appreciate all the time people gave and read my issue so thank you for that. Anyone else perhaps knows some more about this problem?

landbased commented 9 years ago

seems to only happen with fps_override on 1 and fps_max > 100

also seems that its only a visual issue, as the missed shots were still breaking things on func_breakable_range_map

sp3c-dod commented 1 year ago

this same bug exists in DOD 1.3 as well