ValveSoftware / halflife

Half-Life 1 engine based games
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[HL2] Lightmap bugs in d1_trainstation_03 & d1_trainstation_05 #3867

Closed marigi64 closed 1 week ago

marigi64 commented 1 week ago

There are a couple of lighting bugs in the HL2 anniversary update.

In d1_trainstation_03, the light_spot above the citizen is being blocked from casting any light due to the light bulb prop_static model. This can be fixed by disabling shadows on that prop_static model.

How it looks currently: 20241120144326_1

How it's supposed to look: 20241120150805_1

There is also a visual bug in the d1_trainstation_05 teleport room due to too many light sources/styles being cast on the surfaces. 20241120144551_1

A fix for this would be to add a "toolsblocklight" brush between the rooms to prevent eyescanner_light_1 from casting any light inside the teleporter room.

marigi64 commented 1 week ago

Whoops just realised I put this in the wrong repo...