There are a couple of lighting bugs in the HL2 anniversary update.
In d1_trainstation_03, the light_spot above the citizen is being blocked from casting any light due to the light bulb prop_static model.
This can be fixed by disabling shadows on that prop_static model.
How it looks currently:
How it's supposed to look:
There is also a visual bug in the d1_trainstation_05 teleport room due to too many light sources/styles being cast on the surfaces.
A fix for this would be to add a "toolsblocklight" brush between the rooms to prevent eyescanner_light_1 from casting any light inside the teleporter room.
There are a couple of lighting bugs in the HL2 anniversary update.
In d1_trainstation_03, the light_spot above the citizen is being blocked from casting any light due to the light bulb prop_static model. This can be fixed by disabling shadows on that prop_static model.
How it looks currently:
How it's supposed to look:
There is also a visual bug in the d1_trainstation_05 teleport room due to too many light sources/styles being cast on the surfaces.
A fix for this would be to add a "toolsblocklight" brush between the rooms to prevent eyescanner_light_1 from casting any light inside the teleporter room.