ValveSoftware / source-sdk-2013

The 2013 edition of the Source SDK
https://developer.valvesoftware.com/wiki/SDK2013_GettingStarted
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No rule to make target `games.mak'. Stop. #420

Open Ethorbit opened 7 years ago

Ethorbit commented 7 years ago

Using linux abuntu I did "make -f games.mak" as Valve said to do: https://developer.valvesoftware.com/wiki/Source_SDK_2013#Linux

However there IS NO games.mak file, can someone provide me with this? Am I doing something wrong? I know this has already been an issue, it's been closed without the fix details and the person was using mac so whatever helped him/her won't help me. https://github.com/ValveSoftware/source-sdk-2013/issues/256

Also in that post he/she did mp/src/creategameprojects And if I run creategameprojects in the terminal it ALWAYS says invalid command.

kisak-valve commented 7 years ago

Hello @Ethorbit, what is the exact error you are getting? Do you have a sane gcc build environment setup? (from https://github.com/ValveSoftware/source-sdk-2013/issues/264#issuecomment-42691380)

Ethorbit commented 7 years ago

This is the mod I'm trying to compile: https://github.com/Ethorbit/HL2DM-ZombiesatPhoneburnia-SDK-Latest And these are the tools I've installed that Valve told me to get:

GCC and G++ 4.2.x or lower Vprojtomake 2010 or Xerces XML parser 2.8.x libstdc++ 6 libc 2.4 or higher

And I already included my exact error in my post:

make: games.mak: No such file or directory make: *** No rule to make target `games.mak'. Stop.

The problem here is Valve wants me to run make on a file that doesn't exist, I'd appreciate it if someone could give me the file or teach me how to generate this file, if I have to creategameprojects to do this, it always tells me that's an invalid command.

psychonic commented 7 years ago

You are running into one of multiple issues.

GCC/G++ 4.2, vprojtomake, and Xerces are all related to the Source SDK 2007 version. Your mod is based on the 2013 SDK which uses a much different toolset.

One reason that your build won't get off the ground is being vpc and other binaries in the repo lost their executable bit.

Even then, building the full games.mak would also try to compile the client, which some of your modifications break. Since it seems that you're only wanting to compile the server piece, to essentially have a modded hl2dm server, you don't need to also be trying to compile the client.

I posted in your thread here with exact steps that will work to compile your mod's server.so on Linux. https://forums.alliedmods.net/showthread.php?t=296695

Ethorbit commented 7 years ago

Yeah I kind of replied to this person before I went to the sourcemod section, I'm trying your steps, I believe this will work in which case thank you so much.