Closed essbuh closed 11 years ago
Shouldn't this be posted in Source-1-Games instead? I've reported this issue back in 2009 and it was only fixed in L4D/L4D2. This is what I've been told for OB engine:
I'm looking at it. It isn't an easy fix - the code that fixed it wasn't a bug fix for this but a rewrite of some low level logging systems. I'll see if there is something simpler we can do to address it but we can't use the l4d code.
I think it'd get more attention here Anakin, it's pretty ridiculous that the console managed to get this broken in the first place.
Worst case scenario, multi-threading should be removed from the logging system as it's clearly broken.
Unfortunately this is still beyond the scope of what we're fixing in the Orange Box codebase.
With Multicore Rendering enabled, the console can occasionally print messages out of order.
For example:
This does not seem to happen with multicore rendering disabled.