Closed ConnorMcLeod closed 11 years ago
Check issue #962
@ZeXx86 This is not related, longjump doesn't work at all in cs1.6 (it used to work).
For me longjump in HL does not work at all too. But I am not sure long jump module in HL is same as long jump module in CS..
but, both games are being used the Goldsrc engine, so maybe the HL longjump module used the same code as for CS1.6
longjump code is in dll, not in engine
@ConnorMcLeod Is the engine does not have any .dll file ? under linux there's only .so file and let's say this module not use codes from the engine, but directly from amxmodx, must in any case be used the engine or from /cstrike ~ /valve folders to use modified library shared like .dll or .so
He meant inside the game binary (more precisely: pm_shared.c), not inside the engine, so specific to the game CS 1.6 ( and not CS:CZ since it's still working, code unchanged ).
@Arkshine, thanks for the information
Are you still affected? For me it works in HL1 now.
moved to hl tracker
Since the time when you tried to add some slowdown on crouch, longjump module is not working anymore on cs1.6 (seems to work on condition zero). So, pickup a longjump in a map makes the icon being shown but longjump is not working at all. Please put back longjump code it makes some fun in maps.
You could also make some cvars to control longjump speed (350 actually if i remember well), may be also z velocity, punchangle and min velocity player must have in order to execute longjump, this is just a suggestion, main idea is to bring back longjump.