Open erikbaender opened 1 year ago
What version of unity are you using? Are you saying VR doesn't work or there's a missing field in a drop down? Do you see this behavior on the example scenes?
Hi @zite
I am getting the same issue. We are upgrading a live project from unity 2020 to Unity 2022.2.14f
As @ebaender mentioned, it appears that the steam input and display are no longer recognized by unity.
The easiest way to repro is to try initialize the loader in the above version, and then OpenVRLoader line 189 calls
CreateSubsystem<XRDisplaySubsystemDescriptor, XRDisplaySubsystem>(s_DisplaySubsystemDescriptors, "OpenVR Display");
This goes to XRLoaderHelpers which calls
SubsystemManager.GetSubsystemDescriptors<TDescriptor>(descriptors);
This returns the options (in my case, oculus, openxr, and pico). The options do not include openvr and so the loader fails to initialize.
Hi, sorry for the delay in response. Is this still a problem? Did the openvr option in xr management get unchecked during the upgrade?
I know that this is and old plugin nobody wants to maintain anymore, but since there is still no way get hand tracking data from the Index controllers without it I think it's pretty crucial to keep support for the Index alive.
There are no errors to share, it's as simple as the HMD just not showing up as a rendering target for cameras anymore. The controllers still work fine.