Vault-Overseers / nuclear-14

Multiplayer survival role-playing game set in a post-nuclear apocalyptic world
https://nuclear14.com
GNU Affero General Public License v3.0
50 stars 99 forks source link

Game Preset: Abductors #251

Open Peptide90 opened 5 months ago

Peptide90 commented 5 months ago

The typical SS13 mode of abductors but in 3 flavors:

Zetan Ship appears with some alien abductors with a task to teleport to the planet and abduct or replace someone.

Raider Small gang of raiders appears in the area with a kidnap objective.

Super Mutant Same as raiders except bigger. Maybe the objective is to put bomb collars on so many people. Bomb collars explode past a certain distance on a timer and can't be removed by you or anyone wearing one.

PatoGrone commented 4 months ago

the game mods invented a event faction called the "sewer rats", a group of varely equipped rat masked psychopaths, i think they could remplace the raiders abductors. maybe with a objetive like kidnapping people to use them in a ritual that will feed their "rat mother" or something like that.

MutantMan2040 commented 4 months ago

the game mods invented a event faction called the "sewer rats", a group of varely equipped rat masked psychopaths, i think they could remplace the raiders abductors. maybe with a objetive like kidnapping people to use them in a ritual that will feed their "rat mother" or something like that.

could be cool to have raider archetypes maybe? like differnt preset gangs that can be randomly spawned.

PatoGrone commented 4 months ago

in that case we should start thinking on unique gangs names and culture to make them feel/look different