Adds cargo system to Crimson Caravan.
This does not adds any mapping. Only makes it work. To test it, you'll need to spawn as a Caravan Trader member, spawn a Cargo Request Computer and a cargo buy pallet.
To test the selling system and prices, spawn a Cargo Sale Computer and cargo selling pallet.
Adds TradeStation component to our maps.
Adds Credit value and Cash component to our caps and NCR dollars.
Adds Cargo Sale Computer caps output.
Removes previous cargo products.
Adds 'Orders' access to Caravan.
Changes the caps income to 10 each 200 seconds(0.05 caps per second, updating ballance each 200 seconds).
Adjusts pricings for items to be sold
MEDICAL |
-- | --
Stimpak | 15
Dirty Stimpak | 8
Super Stimpak | 25
Radaway | 20
Bruise pack | 1
Gauze | 1
Bandage | 1
WEAPONS |
Sniper | 30
SMG | 10
Shotgun | 10
Rifles | 10
Battery gun | 10
Pistol | 8
MATERIALS |
Iron bar | 2
Silver bar | 10
Gold bar | 14
Lead bar | 4
Brass bar | 1
Brass scrap | 0,5
Copper scrap | 0,5
Plastic scrap | 0,5
Gold scrap | 0,7
Lead scrap | 0,5
Wood plank | 0,33
Steel sheet | 1
Plastic sheet | 1
Glass sheet | 1
Plasteel sheet | 3
|
POWER CELLS |
High cap power cell | 9,72
Medium cap power cell | 6,48
Small cap power cell | 3,24
|
AMMO |
bullet (any caliber) | 0,2
Mags and ammo boxes | Amount * bullet price
TOOLS |
Crowbar | 1
Wirecutter | 1
Screwdriver | 1
Wrench | 1
Power drill | 10
RCD | 100
RCD ammo | 60
Shovel | 1
KNOWN ISSUES:
We've had to remove the maxCount from caps. It was capping the max output from sales to 500.
After doing so, we've lost our conditional to count sprite state. Its now stuck on the 'caps' state. Which means, a single coin.
Media
![Example Media Embed](https://example.com/thisimageisntreal.png)
Media
# Changelog
:cl:
- add: Adds cargo system to Crimson Caravan
Description
Adds cargo system to Crimson Caravan. This does not adds any mapping. Only makes it work. To test it, you'll need to spawn as a Caravan Trader member, spawn a Cargo Request Computer and a cargo buy pallet. To test the selling system and prices, spawn a Cargo Sale Computer and cargo selling pallet.
KNOWN ISSUES: We've had to remove the maxCount from caps. It was capping the max output from sales to 500. After doing so, we've lost our conditional to count sprite state. Its now stuck on the 'caps' state. Which means, a single coin.
Media
![Example Media Embed](https://example.com/thisimageisntreal.png)
# Changelog :cl: - add: Adds cargo system to Crimson CaravanMedia