Closed Sora012 closed 7 months ago
Hello,
Can you try with only CBA and ACE?
Cheers
With the only exception of the base having been moved to a different location. I nuked the server profile, disabled all mods excluding CBA/ACE, and the issue still occurs.
I have updated the RPT in the above original comment, uploaded another video
Open the chemical detector and check if you are not contaminated
Here is another video with chemical detector shown. This is the only mission I've played that has this issue.
Please provide the requested .rpt and .pbo
Vanilla Release, ONLY CBA/ACE, with RPT, and Screenshot of proof it occurs.
From what I see, you just have to avoid to press any key when releasing an object
It was originally discovered when we were moving props under fire, and air dropping them, but we were unsure what was causing it. However waiting about half a second or longer between releasing the key and releasing the prop, I wasn't able to recreate it.. But that was only with a small amount of testing, Is this fixable?
Is this fixable?
I investigated yesterday but no luck, I will try this week end
Apparently it is a A3/ACE bug that ACE team fixed by disabling damage Here is a quick code to reporduce the bug. Note that you must run when the object detach to reproduce the bug
btc_log_placing_obj = cursorObject;
private _bbr = 0 boundingBoxReal btc_log_placing_obj;
btc_log_placing_h = (btc_log_placing_obj modelToWorldVisual [0, 0, 0] select 2) - (player modelToWorldVisual [0, 0, 0] select 2);
btc_log_placing_d = 1.5 + abs(((_bbr select 1) select 1) - ((_bbr select 0) select 1));
btc_log_placing_obj attachTo [player, [0, btc_log_placing_d, btc_log_placing_h]];
["ace_common_fixCollision", player] call CBA_fnc_localEvent;
["ace_common_fixCollision", btc_log_placing_obj, btc_log_placing_obj] call CBA_fnc_targetEvent;
[] spawn {sleep 5; detach btc_log_placing_obj};
The fix prevent player from getting damage for 2s https://github.com/acemod/ACE3/blob/master/addons/common/functions/fnc_fixCollision.sqf#L24 If you don't smash your head endlessly you should be fine
Arma 3 Version:
2.16
(stable) CBA Version:3.16
(steam workshop) ACE3 Version:3.16
(steam workshop) Hearts and minds Version:1.23.7
(stable + git master with base location change)Mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1798015776
Description: Using "Require Object" can cause a massive amount of damage or even death to a player after touching the objects
Steps to reproduce: 1) "Require Object" at the logistics point and swap to a h-barrier and apply -> touch object and receive no damage and no death even after raising/lowering 2) "Require Object" at the logistics point and swap to a h-barrier then swap away and then swap back and apply -> touch object (may need to raise/lower) and receive massive amounts of damage or death
RPT log file: