VeriorPies / ParrelSync

(Unity3D) Test multiplayer without building
MIT License
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fix: use .NET 2.0 compatible overload (#110) #111

Closed ktyldev closed 1 month ago

ktyldev commented 11 months ago

Change the .ToSplit() overload to one which is compatible with .NET 2.0, instead of one using a nullable string parameter.

This fixes https://github.com/VeriorPies/ParrelSync/issues/110.

314pies commented 1 month ago

LGTM, thanks!