VeryGoodOpenSource / very_good_flame_game

A Very Good Flutter Starter Flame Game created by the Very Good Ventures Team 🦄
https://brickhub.dev/bricks/very_good_flame_game
MIT License
85 stars 11 forks source link

build(deps): bump audioplayers and flame_audio in /src/very_good_flame_game #98

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps audioplayers and flame_audio. These dependencies needed to be updated together. Updates audioplayers from 3.0.1 to 4.0.1

Changelog

Sourced from audioplayers's changelog.

audioplayers - v4.0.1

Commits
  • 1acdf79 chore(release): publish packages
  • d9026c1 fix: dispose player implementation (#1470)
  • 8e112a9 chore(release): Publish packages (#1466)
  • 7cdb858 refactor!: prevent from confusing and conflicting class names (#1465)
  • b54a445 test: mock FileSystem, fix awaits, fix ConcurrentModificationException (#1462)
  • 6cfb375 fix(android): Avoid calling onDuration on position event (closes #136) (#1460)
  • 7ae70ff test: play non existent url (closes #92) (#1459)
  • b8eb197 docs: update AudioCache explanation, migration guide, replace package READMEs...
  • ee7fcfe test: fix await closing event controller (#1458)
  • 18bcec3 ci: move "Android unit tests" to test.yml, fix Android unit tests (#1455)
  • Additional commits viewable in compare view


Updates flame_audio from 1.4.1 to 2.0.2

Release notes

Sourced from flame_audio's releases.

v1.7.0

1.7.0

Note: This release has breaking changes.

  • REFACTOR: Remove "items" variable from core Broadphase class. (#2284). (1819c575)
  • REFACTOR: Added ComponentTreeRoot (#2300). (619b9b15)
  • REFACTOR: Simplify how images.dart decodes images (#2293). (b4925423)
  • REFACTOR: Use variable name on toString in component_test.dart (#2377). (f5c0e5e9)
  • REFACTOR: Remove unused variable "tapTimes" from multi_touch_tap_detector_test.dart (#2379). (cd2b2a10)
  • REFACTOR: Component rebalancing is now performed via a global queue (#2352). (1ef51879)
  • REFACTOR: Component adoption now handled via ComponentTreeRoot (#2332). (5ceb5dda)
  • FIX: Auto-resize SpriteComponent on sprite change (#2430). (158460d7)
  • FIX: Update MoveAlongPathEffect (#2422). (295cd724)
  • FIX: Removed component to be deleted from _broadphaseCheckCache (#2282). (236a74ce)
  • FIX: TextBoxComponent rendering for new line (#2413). (9008998e)
  • FIX: Buttons in ButtonComponents should not be final (#2410). (55f66add)
  • FIX: Set size of viewports in onLoad (#2452). (d1ac01f5)
  • FIX: Incorrect JoystickComponent position in landscape mode #2387 (#2389). (f125593a)
  • FIX: RouterComponent replace methods to correctly handle previous/nextRoute (#2296). (2b1f2266)
  • FIX: Use the hitboxParent instead of the parent in the componentTypeCheck (#2335). (7920e2ba)
  • FIX: Materialize list in Component.removeWhere (#2458). (13cce4ae)
  • FIX: TextBoxComponent's boxConfig timePerChar generates "Optimized Out" error #2143 (#2328). (5874f600)
  • FIX: Camera no longer "sticks" to boundary with BoundedPositionBehavior (#2307). (914dc6a7)
  • FEAT: Add reusable vector to the Vector2 extension (#2429). (03d45df5)
  • FEAT: Change HasCollisionDetection to be on Component (#2404). (637c258b)
  • FEAT: Added AlignComponent layout component (#2350). (4f5e56f0)
  • FEAT: Add autoResize for SpriteAnimationComponent and SpriteAnimationGroupComponent (#2453). (dbeba238)
  • FEAT: Adding ImageExtension.resize (#2418). (a3f1601d)
  • FEAT: Add position and anchor params for Sprite and SpriteAnimation Particles (#2370). (181e0b59)
  • FEAT: Add autoResize for SpriteGroupComponent (#2442). (1576bd83)
  • FEAT: Introduce flame_noise, deprecate NoiseEffectController (#2393). (b2fdf06a)
  • FEAT: Added HardwareKeyboardDetector (#2257). (95b1fc0f)
  • FEAT: Allow people to opt-out on repaint boundary (#2341). (b6aeec24)
  • FEAT: Add HasTimeScale mixin (#2431). (d2a8fe01)
  • FEAT: Add DoubleTapCallbacks that receives double-tap events. (#2327). (b5f79d1c)
  • FEAT: Add ability to opt-out flip (#2316). (34c3b6bd)
  • FEAT: Make limit field mutable in the Timer class (#2358). (4e0a8c46)
  • DOCS: Rename caveace asset to cave_ace in our examples (#2304). (e2399f91)
  • DOCS: Update cspell github action and configuration (#2325). (e0a4c07f)
  • DOCS: Fix actual typos that made into our dictionary (#2305). (343b8452)
  • DOCS: Add Flame logo for pub.dev (#2338). (65091f34)
  • DOCS: Refactor documentation for GameWidget (#2344). (655824fc)
  • DOCS: Update funding links (#2420). (8294a2a1)
  • DOCS: Fix old doc code (#2322). (90321658)
  • BREAKING REFACTOR: Use ComponentTreeRoot for component removal (#2317). (75446185)
  • BREAKING FEAT: HasDraggableComponents mixin is no longer needed (#2312). (3faf1149)
  • BREAKING FEAT: The HasTappableComponents mixin is no longer needed (#2450). (b5bdf4ec)

... (truncated)

Changelog

Sourced from flame_audio's changelog.

flame_audio - v2.0.2

  • FIX: Release instead of dispose audioplayer in play (#2513). (e699b259)

2023-04-16

Changes


Packages with breaking changes:

  • There are no breaking changes in this release.

Packages with other changes:

Packages with dependency updates only:

Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.

  • flame_noise - v0.1.1+1
  • flame_network_assets - v0.2.0+1
  • flame_lottie - v0.2.0+2

flame - v1.7.3

... (truncated)

Commits
  • 37bec2c chore(release): publish packages
  • e699b25 fix: Release instead of dispose audioplayer in play (#2513)
  • a25b0a0 feat: Customise grid of NineTileBox (#2495)
  • 87b8a06 refactor!: Move CameraComponent and events out of experimental (#2505)
  • 8992622 feat: Accept CollisionType in hitbox constructor (#2509)
  • a50c80c feat!: Add SpriteAnimationTicker (#2457)
  • 9591e28 chore(release): Publish packages (#2504)
  • 643793d refactor: Make atlas status to be more readable (#2502)
  • c4c516e fix: Reverse invalid polygon definitions (#2503)
  • d51a612 fix: Fill in mount implementation in HasTappables (#2496)
  • Additional commits viewable in compare view


Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
dependabot[bot] commented 1 year ago

OK, I won't notify you again about this release, but will get in touch when a new version is available. You can also ignore all major, minor, or patch releases for a dependency by adding an ignore condition with the desired update_types to your config file.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.