Open LuckyMage92 opened 4 years ago
I'm assuming the files are encrypted, if you dump the wav files none of them are playable.
Check the fork I've created: https://github.com/mortalis13/Wwise-Unpacker
It has "Unpack to WAV" script that will convert the extracted audio to audio WAV files. The files created in Tools\Decoding\ are not exactly WAV files, that's why they are not playable. I renamed them to WEM, as it should be the extension for the Audiokinetic Wwise audio files.
I tried extracting the .pck file from Genshin Impact, but I get this error. "Parse error: expected 0x42 fmt if vorb missing" Could you please fix it? External12.zip
@Mysticus92 Where did you find this pak file? I'm having issues extracting too but it seems to be my paks that are the issue not the programs
I tried extracting the .pck file from Genshin Impact, but I get this error. "Parse error: expected 0x42 fmt if vorb missing" Could you please fix it? External12.zip
@Mysticus92 Where did you find this pak file? I'm having issues extracting too but it seems to be my paks that are the issue not the programs
Use mortalis13's fork.
Use mortalis13's branch.
For me the pak is the issue, I've tried the External12 provided pak and mortalis13's branch worked, but with my own paks it did not.
Try the one I provided.
The PCK file you've provided contains 3 files with these durations:
01:28
00:00 (less that 1 s)
01:23
Do you have problems converting it to WAV?
The PCK file you've provided contains 3 files with these durations:
01:28 00:00 (less that 1 s) 01:23
Do you have problems converting it to WAV?
Thanks for your response, Wwise can successfully detect the files, but it seems that it is having trouble converting them to actual audio files. The same issue occurs with your script. Were you able to successfully extract and play back audio files?
I've also tried various other pak extractors (about four different ones), though every one of them had errors extracting as well. I suspect the pak file itself has something different in it
Yes, I've extracted WAV files and was able to play them back.
What I did:
The 3 files are .wav and should be playable with any audio player. You can also convert them to MP3 if you like but that's optional as you already have the raw extracted data.
If you have any errors post the console output here.
Yes, I've extracted WAV files and was able to play them back.
What I did:
- put the Music9.pck file to the Game Files folder
- run the Unpack to WAV.bat
- check the WAV folder after the script finished, it contains 3 extracted files
The 3 files are .wav and should be playable with any audio player. You can also convert them to MP3 if you like but that's optional as you already have the raw extracted data.
If you have any errors post the console output here.
I just tried the exact same thing on another PC, but it also didn't work. It returned the tornado but no audio files. Am I missing a dependancy like ffmpeg? how would I find the console output?
Further, processing the entire batch of pak files makes the script keep scanning in a loop, never reaching the tornado or starting to convert files
Try to download the repo to another folder, to start from a fresh point. And I'd start with only 1 PCK file and if the extraction works, add more files.
The console output can be copied from the Windows console when you double click the Unpack to WAV.bat it opens a console window. When the script reaches the end (the tornado) it waits until you press Y/N to remove the source files.
Before closing the window, select the window menu (press the upper-left icon), then Edit -> Select All
, then press Enter
to copy the selected text.
I was able to get the playable .wav files using mortalis13's branch, but most of the voice lines seem to be cut off right at the end, is this an unpacker issue or what.
I'm trying to get voice lines for a music project.
The project uses external tools for decoding files:
quickbms.exe
wich executes a custom script wavescan.bms
(this creates Audiokinetic Wwise (WEM) audio files, as I understand these are not playable by audio players)vgmstream-cli.exe
converts WEM files to WAV'sMaybe the wavescan.bms
needs an update for the files of this game or the vgmstream
tool needs some specific parameters.
Or if the tools do their job as they should, then maybe the game files are encoded this way (e.g., the endings of some voice audio are in another files and the game combines the pieces during the gameplay).
I was able to get the playable .wav files using mortalis13's branch, but most of the voice lines seem to be cut off right at the end, is this an unpacker issue or what.
I'm trying to get voice lines for a music project.
The project uses external tools for decoding files:
quickbms.exe
wich executes a custom scriptwavescan.bms
(this creates Audiokinetic Wwise (WEM) audio files, as I understand these are not playable by audio players)vgmstream-cli.exe
converts WEM files to WAV'sMaybe the
wavescan.bms
needs an update for the files of this game or thevgmstream
tool needs some specific parameters. Or if the tools do their job as they should, then maybe the game files are encoded this way (e.g., the endings of some voice audio are in another files and the game combines the pieces during the gameplay).
vgmstream-cli.exe needs an update, that is all. we (there's a group of us ripping genshins audio), had this issue, but after updating vgmstream, it works fine.
@mortalis13 - the files in genshin, unlike the example on OP of "life is strange" are not named at all and come out as "pack#_track#" have you found anyway of de-obfuscating the file names?
Also, if anyone on this thread wants to help us, please reply to this and I'll pop a discord invite. We are ripping all audio in the game and cataloguing it. It's lengthy work, but it's quite fun.
I'm interested a bit
I'm interested a bit
we've now got programs that can completely uncover the filenames for Genshin's audio, if you're still interested.
of course I would be glad
of course I would be glad
May I have an invite as well? I'm looking to extract a certain voice or politely ask for information on how to extract things.
May I have an invite as well? I'm looking to extract a certain voice or politely ask for information on how to extract things.
depends what you want, I can just send you the files if it's 1 or 2.
Oh, just Klee's death where's she says, "yay, I did it." Knowing where certain voices in the .pck are located so I can do it myself is also a plus if I want something later. But the one file would be great, thanks!
Oh, just Klee's death where's she says, "yay, I did it." Knowing where certain voices in the .pck are located so I can do it myself is also a plus if I want something later. But the one file would be great, thanks!
As we have a few members now and this is better kept under-wraps, I'd like to invite people personally, so if you can post your discord handle, i'll dm it.
SurRival#3915
On Mon, 25 Jan 2021 at 02:42, Eleiyas notifications@github.com wrote:
Oh, just Klee's death where's she says, "yay, I did it." Knowing where certain voices in the .pck are located so I can do it myself is also a plus if I want something later. But the one file would be great, thanks!
As we have a few members now and this is better kept under-wraps, I'd like to invite people personally, so if you can post your discord handle, i'll dm it.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/Vextil/Wwise-Unpacker/issues/18#issuecomment-766724377, or unsubscribe https://github.com/notifications/unsubscribe-auth/ASSZRMURUQYNETPUDLRGGXDS3VDIXANCNFSM4OP7EELA .
Can I join too? Wyve#9659
I was able to get the playable .wav files using mortalis13's branch, but most of the voice lines seem to be cut off right at the end, is this an unpacker issue or what. I'm trying to get voice lines for a music project.
The project uses external tools for decoding files:
quickbms.exe
wich executes a custom scriptwavescan.bms
(this creates Audiokinetic Wwise (WEM) audio files, as I understand these are not playable by audio players)vgmstream-cli.exe
converts WEM files to WAV'sMaybe the
wavescan.bms
needs an update for the files of this game or thevgmstream
tool needs some specific parameters. Or if the tools do their job as they should, then maybe the game files are encoded this way (e.g., the endings of some voice audio are in another files and the game combines the pieces during the gameplay).vgmstream-cli.exe needs an update, that is all. we (there's a group of us ripping genshins audio), had this issue, but after updating vgmstream, it works fine.
@mortalis13 - the files in genshin, unlike the example on OP of "life is strange" are not named at all and come out as "pack#_track#" have you found anyway of de-obfuscating the file names?
Also, if anyone on this thread wants to help us, please reply to this and I'll pop a discord invite. We are ripping all audio in the game and cataloguing it. It's lengthy work, but it's quite fun.
jimBo#3046
Oh, just Klee's death where's she says, "yay, I did it." Knowing where certain voices in the .pck are located so I can do it myself is also a plus if I want something later. But the one file would be great, thanks!
As we have a few members now and this is better kept under-wraps, I'd like to invite people personally, so if you can post your discord handle, i'll dm it.
Could I join too? 😊 Kalon#6347
I was able to get the playable .wav files using mortalis13's branch, but most of the voice lines seem to be cut off right at the end, is this an unpacker issue or what. I'm trying to get voice lines for a music project.
The project uses external tools for decoding files:
quickbms.exe
wich executes a custom scriptwavescan.bms
(this creates Audiokinetic Wwise (WEM) audio files, as I understand these are not playable by audio players)vgmstream-cli.exe
converts WEM files to WAV'sMaybe the
wavescan.bms
needs an update for the files of this game or thevgmstream
tool needs some specific parameters. Or if the tools do their job as they should, then maybe the game files are encoded this way (e.g., the endings of some voice audio are in another files and the game combines the pieces during the gameplay).vgmstream-cli.exe needs an update, that is all. we (there's a group of us ripping genshins audio), had this issue, but after updating vgmstream, it works fine. @mortalis13 - the files in genshin, unlike the example on OP of "life is strange" are not named at all and come out as "pack#_track#" have you found anyway of de-obfuscating the file names? Also, if anyone on this thread wants to help us, please reply to this and I'll pop a discord invite. We are ripping all audio in the game and cataloguing it. It's lengthy work, but it's quite fun.
jimBo#3046
Oh, just Klee's death where's she says, "yay, I did it." Knowing where certain voices in the .pck are located so I can do it myself is also a plus if I want something later. But the one file would be great, thanks!
As we have a few members now and this is better kept under-wraps, I'd like to invite people personally, so if you can post your discord handle, i'll dm it.
Could I join too? 😊 Kalon#6347
I now datamine for the Genshin Fandom Wiki solely. All the assets are on there, including in-game textures, sprites and everything. If you need any audio files they are also on the wiki. If you do need to contact me, I can be contacted either through the Wiki Discord or a message on my Wiki wall.
I wanna join... I wanna put the Emiya theme as my main game theme someone help me plz. Discord ID: UltraX#4985
I'm with Ultra lol invite as well please if possible: Swagsy#8614
butch# 0125 this would be super helpful to know things like this, i'm trying to find enemy audio like the abyss lector's voicelines, since my only option right now is turning off music and voice and just recording all sound effects and trying to filter out enemy voices through audacity
I was able to get the playable .wav files using mortalis13's branch, but most of the voice lines seem to be cut off right at the end, is this an unpacker issue or what. I'm trying to get voice lines for a music project.
The project uses external tools for decoding files:
quickbms.exe
wich executes a custom scriptwavescan.bms
(this creates Audiokinetic Wwise (WEM) audio files, as I understand these are not playable by audio players)vgmstream-cli.exe
converts WEM files to WAV'sMaybe the
wavescan.bms
needs an update for the files of this game or thevgmstream
tool needs some specific parameters. Or if the tools do their job as they should, then maybe the game files are encoded this way (e.g., the endings of some voice audio are in another files and the game combines the pieces during the gameplay).vgmstream-cli.exe needs an update, that is all. we (there's a group of us ripping genshins audio), had this issue, but after updating vgmstream, it works fine.
@mortalis13 - the files in genshin, unlike the example on OP of "life is strange" are not named at all and come out as "pack#_track#" have you found anyway of de-obfuscating the file names?
Also, if anyone on this thread wants to help us, please reply to this and I'll pop a discord invite. We are ripping all audio in the game and cataloguing it. It's lengthy work, but it's quite fun.
can i join too? Trollerr#4495
I'd like to join too becuase I'm trying to dig out the audio and use it on something else BobTheLobster#2629
ShadowDweller#2375, would like to join as well. Looking for a couple of specific sound effects.
As I said previously, everything is on the Fandom Wiki now.
As I said previously, everything is on the Fandom Wiki now.
I could use some hints or help locating a sound corresponding to an "Elemental Energy Full" (or "Q ready") event. No luck so far.
gonna
Oh, just Klee's death where's she says, "yay, I did it." Knowing where certain voices in the .pck are located so I can do it myself is also a plus if I want something later. But the one file would be great, thanks!
As we have a few members now and this is better kept under-wraps, I'd like to invite people personally, so if you can post your discord handle, i'll dm it.
mulvaney <-(discord) I'm aware that most stuff is on the wiki, but there is many sound effects that do not appear to be there (plus certain multi-language lines)
gonna
Oh, just Klee's death where's she says, "yay, I did it." Knowing where certain voices in the .pck are located so I can do it myself is also a plus if I want something later. But the one file would be great, thanks!
As we have a few members now and this is better kept under-wraps, I'd like to invite people personally, so if you can post your discord handle, i'll dm it.
mulvaney <-(discord) I'm aware that most stuff is on the wiki, but there is many sound effects that do not appear to be there (plus certain multi-language lines)
We have multiple wiki editors doing the event audio and it's extremely painful - however most enemy grunts/attack, etc noises are on the wiki and most of them are in all 4 voice-over languages.
As for everything else, every character has full sets of VO on the Wiki in English,Chinese,Japanese and Korean.
Archon Quest/Story Quest, etc voice-overs are only uploaded in English, but I have them extracted in all 4 languages. If you need a specific line, hit me up on discord.
gonna
Oh, just Klee's death where's she says, "yay, I did it." Knowing where certain voices in the .pck are located so I can do it myself is also a plus if I want something later. But the one file would be great, thanks!
As we have a few members now and this is better kept under-wraps, I'd like to invite people personally, so if you can post your discord handle, i'll dm it.
mulvaney <-(discord) I'm aware that most stuff is on the wiki, but there is many sound effects that do not appear to be there (plus certain multi-language lines)
We have multiple wiki editors doing the event audio and it's extremely painful - however most enemy grunts/attack, etc noises are on the wiki and most of them are in all 4 voice-over languages.
As for everything else, every character has full sets of VO on the Wiki in English,Chinese,Japanese and Korean.
Archon Quest/Story Quest, etc voice-overs are only uploaded in English, but I have them extracted in all 4 languages. If you need a specific line, hit me up on discord.
Hello, im also intrested would it be possible for me to join also? grants / Grants#0651 <-Discord
hi interesting is a possible to decode wav or ogg to wem without project or else?
I tried extracting the .pck file from Genshin Impact, but I get this error. "Parse error: expected 0x42 fmt if vorb missing" Could you please fix it? External12.zip