Victorma / IsoUnity

An isometric retro-style editor for unity
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Fix bug in Animation #57

Open mperez01 opened 6 years ago

mperez01 commented 6 years ago

In EventedEntityScript.cs, line 32, add this:

if (toRun.Current == null) break;

Do the same in EventedEventManager.cs, line 34.

WyrnCael commented 6 years ago

Also remember that in commit #56 we had to add this line to the first line of Start() method in CameraManager:

base.Start();