Closed Positiff88 closed 1 year ago
This is a lot of work and personally I don't like the idea of merging city and merchant objects together because there are already not so many interactive objects on a strategic map in the game. Merchants in PvP and PvE scenarios can become points of interest, when player is forced to go and buy/sell items to get strategic andvantage. Same applies to mage towers, mercenaries and training camps.
There are some ideas for new interactive scenario map objects which I find interesting. I personally think it will be better to implement some of them instead of merging existing objects together. Amount of work to implement them looks the same as for merge. Here's the list:
It will be nice to have possibility to sell items in any city, so you can trade obtained valuables without the need to go to a merchant, which can be only one on the map and can be located very far away (so this trip only wastes time and prevents fast development). For example, it can be a special button in a city window, which you press and then select one of the items in your inventory, which will be traded for money. Another interesting option is possibility to buy potions in all your cities (which is often needed, especially when you play by Mountain Clans with slow units taking damage almost in every battle, and are hard to obtain because usually there is one or few merchants on the map). It can be implemented as special button in a city window, which will show merchant's dialog, where you can buy potions and sell items. If it is possible to do, then the main suggestion to sell items in any city can be implemented as city merchant with empty inventory.