Open Unity-Rio opened 1 month ago
I also have run into this issue.
Is the QoL+ Mod open source? Reason I'm asking is, I've decided to drag my Devkit out of moth balls and might be willing to take a look myself lol. There's a few things that act a little strange, mutators which get stuck on the cooldown, things like that, I'm wondering if maybe this has something to do with changes Wildcard may have made or what not and if it can even be fixed.
you can also just leave render and come back
I have this same issue with the propagator. Everytime you use, you get stuck with the animation of the dino and there is no way to reset it. You need to get the prop from the ground and put it back again. It works, but it is annoying. I would say that 1/100 it resets like expected, but most of the times I try, the only way is get the prop from the ground and put it again to reset it.
Is the QoL+ Mod open source? Reason I'm asking is, I've decided to drag my Devkit out of moth balls and might be willing to take a look myself lol. There's a few things that act a little strange, mutators which get stuck on the cooldown, things like that, I'm wondering if maybe this has something to do with changes Wildcard may have made or what not and if it can even be fixed.
It is. I've pulled into my dev kit but man is it a mess....
Nice, I may try to pull it into mine tonight, dealing with a server issue atm tho, frickin' hate it when a stick of ram goes bad in a server that has dual boards and 8 sockets. Talk about trying to find a needle in a haystack. Jeremy M.
(Former) IT Professional & Developer with 30 years in the industry Graphic Artist, 3D Model Artist, C++, C#, Python, LUA, HTML, Java, Break/Fix and More.
On Thu, Jun 6, 2024 at 5:34 AM ropie @.***> wrote:
Is the QoL+ Mod open source? Reason I'm asking is, I've decided to drag my Devkit out of moth balls and might be willing to take a look myself lol. There's a few things that act a little strange, mutators which get stuck on the cooldown, things like that, I'm wondering if maybe this has something to do with changes Wildcard may have made or what not and if it can even be fixed.
It is. I've pulled into my dev kit but man is it a mess....
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First off thank you for the QoL+ Mod, I know our players really appreciate your work. That being said, after using the Propagator and retrieving the pertinent eggs, the stop breeding button won't actually stop the breeding. The only way to truly fix it, is to empty out the propagator entirely and pick it up and place it back down.