Volumetrics-io / solgarden

A game build in MRjs
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Enemy behavior #17

Open lobau opened 2 months ago

christianv78 commented 2 months ago

Enemy movement ideas:

  1. Random direction; doesn't have to move every turn (maybe it just changes its facing direction but doesn't move)
  2. Patrolling back and forth
  3. Random direction until you are within a given radius, then they seek you out
  4. Enemies that run away when they are attacked
  5. Enemies that "hide" (like a turtle) when they are attacked
  6. Ranged enemies that only get close enough to shoot at you
  7. Enemies that head straight for you from any point on the map
lobau commented 2 months ago

For early access, we will have 3 enemies:

cc @christianv78 for visibility

lobau commented 1 month ago

What's left: