VoxelPlugin / VoxelPluginFreeLegacy

Voxel Plugin Legacy for Unreal Engine
https://voxelplugin.com
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UE5 mega thread #417

Open Phyronnaz opened 3 years ago

Phyronnaz commented 3 years ago

Post UE5-specific crashes/issues here!

lAtom1kl commented 3 years ago

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

UnrealEditor_Voxel!UVoxelToolManager::GetSharedConfig() [C:\Users\user\Documents\Unreal Projects\MyProject4\Plugins\VoxelPluginProBeta\Source\Voxel\Public\VoxelTools\VoxelToolManager.h:27] UnrealEditor_VoxelEditor!UE4Function_Private::TFunctionRefCaller<,float __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:539] UnrealEditor_VoxelEditor!SSpinBox::Construct() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:201] UnrealEditor_VoxelEditor!FVoxelEditorToolsPanel::CustomizeToolbar() [C:\Users\user\Documents\Unreal Projects\MyProject4\Plugins\VoxelPluginProBeta\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:354]

NHodgesVFX commented 3 years ago
[2021.05.31-03.25.53:177][127]LogWindows: Error: === Critical error: ===
[2021.05.31-03.25.53:177][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: Fatal error!
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc4cb2e606 UnrealEditor-Voxel.dll!UVoxelToolManager::GetSharedConfig() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\Voxel\Public\VoxelTools\VoxelToolManager.h:27]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47afd8c1 UnrealEditor-VoxelEditor.dll!UE4Function_Private::TFunctionRefCaller<<lambda_7441bc60575a73fc9e668b072a8670e4>,float __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b09d4c UnrealEditor-VoxelEditor.dll!SSpinBox<float>::Construct() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:201]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b35a09 UnrealEditor-VoxelEditor.dll!FVoxelEditorToolsPanel::CustomizeToolbar() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:354]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2f70e0 UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2b9252 UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc68ddbbd4 UnrealEditor-EditorFramework.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6ffbe830 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b3d74e UnrealEditor-VoxelEditor.dll!FEdModeVoxel::Enter() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\VoxelEditor\Private\EdMode\VoxelEdMode.cpp:22]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6ff90385 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6f7046a9 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2f24de UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a26cbdd UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794224f8 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e4462 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e4333 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794cca87 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794fb425 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e70f7 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7932427e UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7939e264 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc79387267 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7937a592 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662a7fb UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca66190b7 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662cce0 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca6614207 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcecade858 USER32.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcecade299 USER32.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662dfe8 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799eb76cb UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ed0b2c UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ed0c0a UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ee573d UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ee86ba UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcece77034 KERNEL32.DLL!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcee7a2651 ntdll.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:181][127]LogThreadingWindows: Error: Runnable thread StallDetectorThread crashed.
[2021.05.31-03.25.53:188][127]LogWindows: Error: HandleError re-entered.
[2021.05.31-03.25.53:188][127]LogWindows: FPlatformMisc::RequestExit(1)
[2021.05.31-03.25.53:188][127]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.05.31-03.25.53:206][127]Log file closed, 05/30/21 23:25:53
NHodgesVFX commented 3 years ago
2021.06.03-02.05.48:699][285]LogStats: FPlatformStackWalk::StackWalkAndDump -  1.289 s
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: === Handled ensure: ===
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: Ensure condition failed: Bounds.IsValid() [File:C:/ROOT/Jenkins/workspace/Voxel Plugin Pro/Build/VoxelHostProject/HostProject/Plugins/VoxelPro/Source/Voxel/Private/VoxelData/VoxelData.cpp] [Line: 256]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: Stack: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc17d353e3 UnrealEditor-Voxel.dll!FVoxelData::Lock() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelData\VoxelData.cpp:256]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b353db UnrealEditor-Voxel.dll!UVoxelPhysicsTools::RemoveFloatingParts() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelTools\VoxelPhysics.cpp:122]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18aad069 UnrealEditor-Voxel.dll!UE4Function_Private::TFunctionRefCaller<<lambda_1e7a7716ec3798160906787b1628007c>,void __cdecl(FVoxelData &,FVoxelRemoveFloatingPartsResult &)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b96c7c UnrealEditor-Voxel.dll!FVoxelLatentActionAsyncWork_WithWorld::DoWork() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelTools\VoxelToolHelpers.cpp:35]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc17cf0592 UnrealEditor-Voxel.dll!FVoxelAsyncWork::DoThreadedWork() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelAsyncWork.cpp:34]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b4c330 UnrealEditor-Voxel.dll!FVoxelThread::Run() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelThreadPool.cpp:120]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc7ea2382b UnrealEditor-Core.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc7ea1c610 UnrealEditor-Core.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffcece77034 KERNEL32.DLL!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffcee7a2651 ntdll.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogStats:                SubmitErrorReport -  0.000 s
[2021.06.03-02.05.48:823][292]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.49:537][333]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.50:023][361]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.52:456][365]LogStats:                    SendNewReport -  3.755 s
[2021.06.03-02.05.52:456][365]LogStats:             FDebug::EnsureFailed -  5.044 s
[2021.06.03-02.05.52:456][365]LogWindows: Windows GetLastError: The operation completed successfully. (0)
lAtom1kl commented 3 years ago

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 707] Array index out of bounds: -2147483648 from an array of size -2147479552

UnrealEditor_Voxel!FVoxelSaveBuilder::Save() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelData\VoxelSaveUtilities.cpp:86] UnrealEditor_Voxel!FVoxelData::GetSave() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelData\VoxelData.cpp:649] UnrealEditor_Voxel!AVoxelWorld::SaveData() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelWorld.cpp:1249] UnrealEditor_VoxelEditor UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll

lAtom1kl commented 3 years ago

Assertion failed: !Main_DataPtr [File:D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData/VoxelDataOctreeLeafData.h] [Line: 703]

UnrealEditor_Voxel!::operator()<FVoxelUtilities::FFalseType,FVoxelUtilities::FFalseType,FVoxelUtilities::FTrueType>() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataOctree.h:216] UnrealEditor_Voxel!::operator()() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataAccelerator.inl:193] UnrealEditor_Voxel!TVoxelDataAccelerator::SetImpl<FVoxelMaterial, >() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataAccelerator.inl:242] UnrealEditor_Voxel!FVoxelSurfaceEditToolsImpl::PropagateVoxelMaterials() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelTools\Impl\VoxelSurfaceEditToolsImpl.inl:184] UnrealEditor_Voxel!UVoxelFlattenTool::DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelFlattenTool.cpp:156] UnrealEditor_Voxel!UVoxelToolBase::execK2_DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Intermediate\Build\Win64\UnrealEditor\Inc\Voxel\VoxelToolBase.gen.cpp:472] UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Voxel!UVoxelToolBase::K2_DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Intermediate\Build\Win64\UnrealEditor\Inc\Voxel\VoxelToolBase.gen.cpp:498] UnrealEditor_Voxel!UVoxelToolBase::CallTool() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelToolBase.cpp:401] UnrealEditor_Voxel!UVoxelTool::AdvancedTick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelTool.cpp:139] UnrealEditor_VoxelEditor!FVoxelEditorToolsPanel::Tick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:479] UnrealEditor_VoxelEditor!FEdModeVoxel::Tick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\VoxelEditor\Private\EdMode\VoxelEdMode.cpp:74]

ClementData commented 1 year ago

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000430

UnrealEditor_VoxelPlugin!AVoxelTerrainActor::PostLoad() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPlugin\Source\VoxelPlugin\Private\VoxelTerrainActor.cpp:591] UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1103] UnrealEditor_CoreUObject!UObject::PostLoadSubobjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1137] UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1086] UnrealEditor_CoreUObject!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1701] UnrealEditor_CoreUObject!::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264] UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1366] UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520] UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500] UnrealEditor_CoreUObject!ResolveName() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:798] UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:875] UnrealEditor_CoreUObject!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953] UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:259] UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:290] UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1228] UnrealEditor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2680] UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] UnrealEditor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3658] UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] UnrealEditor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:607] UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1087] UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:398] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent, >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5418] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5403] UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5366] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2214] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] user32 user32 InkObj atlthunk user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

PianoHallvard commented 1 year ago

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Voxel!::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:238] UnrealEditor_Voxel!UVoxelInstancedMaterialCollection::GetVoxelMaterial_NotCached() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:301] UnrealEditor_Voxel!UVoxelCachedMaterialCollection::GetVoxelMaterial() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelCachedMaterialCollection.cpp:12] UnrealEditor_Voxel!FVoxelChunkMaterials::FindOrAddMultiple< >() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Public\VoxelRender\VoxelChunkMaterials.h:31] UnrealEditor_Voxel!FVoxelRenderUtilities::GetMeshesToBuild() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\VoxelRenderUtilities.cpp:617] UnrealEditor_Voxel!FVoxelRendererBasicMeshHandler::ApplyAction() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererBasicMeshHandler.cpp:134] UnrealEditor_Voxel!IVoxelRendererMeshHandler::UpdateChunk() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererMeshHandler.cpp:124] UnrealEditor_Voxel!::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1212] UnrealEditor_Voxel!FVoxelDefaultRenderer::ProcessMeshUpdates() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1238] UnrealEditor_Voxel!FVoxelDefaultRenderer::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:721] UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll

Calebunga commented 1 year ago

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Voxel!::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:238] UnrealEditor_Voxel!UVoxelInstancedMaterialCollection::GetVoxelMaterial_NotCached() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:301] UnrealEditor_Voxel!UVoxelCachedMaterialCollection::GetVoxelMaterial() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelCachedMaterialCollection.cpp:12] UnrealEditor_Voxel!FVoxelChunkMaterials::FindOrAddMultiple< >() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Public\VoxelRender\VoxelChunkMaterials.h:31] UnrealEditor_Voxel!FVoxelRenderUtilities::GetMeshesToBuild() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\VoxelRenderUtilities.cpp:617] UnrealEditor_Voxel!FVoxelRendererBasicMeshHandler::ApplyAction() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererBasicMeshHandler.cpp:134] UnrealEditor_Voxel!IVoxelRendererMeshHandler::UpdateChunk() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererMeshHandler.cpp:124] UnrealEditor_Voxel!::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1212] UnrealEditor_Voxel!FVoxelDefaultRenderer::ProcessMeshUpdates() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1238] UnrealEditor_Voxel!FVoxelDefaultRenderer::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:721] UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll