no idea what that other scale spawnSeqToScale function call is, or where/how it gets used, so i denoted the team input as 'placeholder' (even though the function itself takes it as an optional arg)
also i didn't change it so it updates the object scale when you change the teams over (i couldn't be bothered; writing python in blenders scripting window is very annoying)
no idea what that other scale
spawnSeqToScale
function call is, or where/how it gets used, so i denoted the team input as 'placeholder' (even though the function itself takes it as an optional arg)also i didn't change it so it updates the object scale when you change the teams over (i couldn't be bothered; writing python in blenders scripting window is very annoying)