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Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
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Request to add Howitzer Cyborg in multiplayer. #3791

Open Chewbakka-Wakka opened 2 months ago

Chewbakka-Wakka commented 2 months ago

It seems that while we have a mortar equivalent in cyborg form, we do not posses a howitzer. Not even as a Super cyborg.

This leads to such decisions as per required code (from the Cobra bot): // Grenadier cyborgs can only be built as long as Cobra does not have access to howitzer. They are too weak after that. function chooseRandomCyborgWeapon() { // Choose a random cyborg weapon line. let weaps = subPersonalities[personality].primaryWeapon; switch (random(4)) { case 0: weaps = subPersonalities[personality].primaryWeapon; break; case 1: if (subPersonalities[personality].useLasers === true) { weaps = weaponStats.lasers; } break; case 2: weaps = subPersonalities[personality].secondaryWeapon; break; case 3: if (!componentAvailable("Howitzer105Mk1") && useArti) { weaps = subPersonalities[personality].artillery; } break; default: weaps = subPersonalities[personality].primaryWeapon; break; }

When we consider that Cyborg only games are also possible and that too has required AI code which has been implemented. (In fairness you do get them fairly early on anyway from T1) Therefore, may we add in howitzer cyborg that is proportional in both cost stats and weapon stats to that like the Grenadier?

Whether as a Super cyborg ( likely more appropriate ) or Cyborg can be determined. I suppose light to medium weight kind of weapons should be on normal Cyborgs. Medium towards heavy for Super cyborgs.

Though the idea is amusing to imagine, I don't even mind if the howitzer is strapped to his head or face to start with.

Arithyce commented 2 months ago

You might find this interesting: https://warzone.atlassian.net/wiki/spaces/wzpedia/pages/4817109/Strange+Cyborgs