Warzone2100 / warzone2100

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
https://wz2100.net
GNU General Public License v2.0
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Twin assault gun and cannon have same weight as single #4028

Open Zarax999 opened 2 months ago

Zarax999 commented 2 months ago

Perhaps more a balance issue than a bug but not sure if intended. Twin assault gun and twin assault cannon are a 100% replacement for the single version and have no penalties. Having something twice as big for no additional weight however doesn't sound logical, would it make sense to have those as a firepower for mobility trade-off side-grade instead of a direct replacement?

Chewbakka-Wakka commented 2 months ago

Agreed, at least SOME additional weight needs to be applied.

Zarax999 commented 1 month ago

Yes and from there the concept could be expanded, like twin HMG or twin mini rocket.

KJeff01 commented 4 weeks ago

We should boost TAG to the stratosphere with a 2-2.5x damage increase after all upgrades. Still won't beat a TAC/TK army but will feel much more nice (and not be worse than Flashlight for all that lab occupation to upgrade MGs to the max).

Chewbakka-Wakka commented 3 days ago

Just a tought, given we have the Plasma Cannon... what if for the MG line the final weapon is a 50 .cal minigun? A sudden 2-2.5x damage increase is huge, while a final clear new weapon may give more of a distinction and damage scaling between. It would have very high ROF. I'd have it charge the attack and fire in a burst somewhat like the mini-rocket pod. The tricky part I assume would be having a barrel spinning animation prior to the shooting animation.

Then is the case of making the design and importing to WZ using WMIT or 3DS2PIE.

Zarax999 commented 3 days ago

Technically you wouldn't need a new animation, just take inspiration from real life metalstorm.