Open Fortanono opened 8 years ago
You can disable mods by clicking the toggle switch on the left of the mods list. This adds the .disabled extension onto the mod jar and prevents it from loading with minecraft. From what I can tell, this exports as expected with the pack.
But the rest would certainly be useful.
I know. I meant like how some mods are enabled by default but still not mandatory. I mean, this would open up soo much for not only pack makers, but the FTB Team too.
Seriously, this is overdue. Also, the ability to add files and tie them to the inclusion of certain mods, such as configs for said mods or even MineTweaker scripts. In the end, I'd like to see an ATLauncher-style system, as the Curse launcher is much more public than said launcher but it is way less versatile.