For Whirligig World, I have a planet called Yalthe which uses CityLights functionality to make volcanoes light up.
It behaves as expected from localspace, showing the glowing lava in places determined by the emissive map:
However, it appears as if there are no lights from scaledspace, either in flight or in the map view, throughout quicksaves/quickloads, and scene changes, unless you do the following:
Open EVE Config Manager
Tab over to Yalthe
Switch to CityLights Manager
Hit the "Apply" button.
When that is done, the volcanoes pop into view, and remain persistent throughout the game.
The config used is as follows. You can see that Mesbin-Volcanoes, which uses body = Kerbin (the homeworld) is identical to Yalthe-Volcanoes, except with the detail scale, body name, and map filepaths changed. (Changing the detail scale does not affect the problem.)
EVE_CITY_LIGHTS { OBJECT { name = Mesbin-Volcanoes body = Kerbin cityLightsMaterial { _CityOverlayDetailScale = 30 _CityOverlayTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/Mesbin_Volcanoes } _CityDarkOverlayDetailTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/VolcanoLights } _CityLightOverlayDetailTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/VolcanoLights } } } OBJECT { name = Yalthe-Volcanoes body = Yalthe cityLightsMaterial { _CityOverlayDetailScale = 2 _CityOverlayTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/Yalthe_Emissive_Volcanoes type = AlphaMap } _CityDarkOverlayDetailTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/VolcanoLights } _CityLightOverlayDetailTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/VolcanoLights } } } }
EDIT: Markdown ate the config so rather than sort it out I'll just link the config in pastebin: https://pastebin.com/p8jUAdUU
To be clear, the problem does not occur on the homeworld. The volcanoes set glowing there are visible from space by default.
For Whirligig World, I have a planet called Yalthe which uses CityLights functionality to make volcanoes light up.
It behaves as expected from localspace, showing the glowing lava in places determined by the emissive map:
However, it appears as if there are no lights from scaledspace, either in flight or in the map view, throughout quicksaves/quickloads, and scene changes, unless you do the following:
When that is done, the volcanoes pop into view, and remain persistent throughout the game.
The config used is as follows. You can see that Mesbin-Volcanoes, which uses body = Kerbin (the homeworld) is identical to Yalthe-Volcanoes, except with the detail scale, body name, and map filepaths changed. (Changing the detail scale does not affect the problem.)
EVE_CITY_LIGHTS { OBJECT { name = Mesbin-Volcanoes body = Kerbin cityLightsMaterial { _CityOverlayDetailScale = 30 _CityOverlayTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/Mesbin_Volcanoes } _CityDarkOverlayDetailTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/VolcanoLights } _CityLightOverlayDetailTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/VolcanoLights } } } OBJECT { name = Yalthe-Volcanoes body = Yalthe cityLightsMaterial { _CityOverlayDetailScale = 2 _CityOverlayTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/Yalthe_Emissive_Volcanoes type = AlphaMap } _CityDarkOverlayDetailTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/VolcanoLights } _CityLightOverlayDetailTex { value = WhirligigWorld/ModCompatibility/Emissives/Textures/VolcanoLights } } } }
EDIT: Markdown ate the config so rather than sort it out I'll just link the config in pastebin: https://pastebin.com/p8jUAdUUTo be clear, the problem does not occur on the homeworld. The volcanoes set glowing there are visible from space by default.