Ecosystem
This project aim explore using complex Utility-AI interactions and procedural generation to produce a stable and sustainable ecosystem.
The project uses Big_Brain
and the Bevy Game Engine
in order to achieve this.
Roadmap
- [x] Fauna should seek out and find food when they are hungry.
- [x] Fauna should seek out and find water when they are thirsty.
- [x] Fauna should die if going for too long without being able to satisfy critical needs.
- [x] Fauna should be able to reproduce if being able to comfortably satisfy critical needs.
- [ ] Flora should respawn and spread.
- [ ] More to come later.