issues
search
Weibye
/
ecosystem
Apache License 2.0
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fauna should only spawn on walkable tiles
#41
Weibye
closed
1 year ago
0
Bump bevy_turborand from 0.4.2 to 0.4.3
#40
dependabot[bot]
closed
1 year ago
0
Bump bevy_mod_picking from 0.10.0 to 0.11.0
#39
dependabot[bot]
closed
1 year ago
0
Bump actions/checkout from 2 to 3
#38
dependabot[bot]
closed
1 year ago
0
Bump actions/cache from 2 to 3
#37
dependabot[bot]
closed
1 year ago
0
Bump little-core-labs/get-git-tag from 3.0.1 to 3.0.2
#36
dependabot[bot]
closed
1 year ago
0
Create dependabot.yml
#35
Weibye
closed
1 year ago
0
Initial pathfinding and waypoint-based movement
#34
Weibye
closed
1 year ago
0
Tile-based navigation
#33
Weibye
closed
1 year ago
0
Only print status on selected entities
#32
Weibye
closed
2 years ago
0
Selecting an entity should only print that entities data to the console
#31
Weibye
closed
2 years ago
0
Fauna should avoid standing inside other fauna
#30
Weibye
opened
2 years ago
1
Flora should grow and spread over time
#29
Weibye
closed
1 year ago
0
User controller simulation speed
#28
Weibye
closed
1 year ago
0
Update `big-brain` to v0.15.0
#27
Weibye
closed
2 years ago
0
Add player controller plugin
#26
Weibye
closed
2 years ago
0
More varied Fauna
#25
Weibye
closed
2 years ago
0
Flora & Resources now spawn on appropriate tiles
#24
Weibye
closed
2 years ago
0
Ui that displays the current ecological data of a tile
#23
Weibye
opened
2 years ago
0
Landscape is now based on tiles
#22
Weibye
closed
2 years ago
0
Day-night cycle that should affect the ecological data in the tiles
#21
Weibye
opened
2 years ago
1
Tiled landscape with ecological data
#20
Weibye
closed
2 years ago
0
PlayerController that can move and control camera
#19
Weibye
closed
2 years ago
0
Fauna should have an idle state
#18
Weibye
closed
1 year ago
0
Use `bevy_turborand` for randomness
#17
Weibye
closed
2 years ago
0
Migrate-to-0.9
#16
Weibye
closed
2 years ago
0
Event based spawning and despawning of Fauna
#15
Weibye
closed
2 years ago
0
UI that displays the current state of an agents needs
#14
Weibye
opened
2 years ago
0
Start using `TurboRand` for randomness
#13
Weibye
closed
2 years ago
0
Adding support for reproduction
#12
Weibye
closed
2 years ago
0
Fauna should be food producers for other fauna (hunting / scavaging)
#11
Weibye
opened
2 years ago
0
Fauna archetypes
#10
Weibye
opened
2 years ago
0
Different movement types
#9
Weibye
opened
2 years ago
2
Fauna now dies if needs are not met
#8
Weibye
closed
2 years ago
0
Improve readme
#7
Weibye
closed
2 years ago
0
Adding support for thirst + drinking of water
#6
Weibye
closed
2 years ago
0
Project movement to ground-plane
#5
Weibye
closed
2 years ago
0
Refactoring action system
#4
Weibye
closed
2 years ago
0
Refactor action system to be more reusable
#3
Weibye
closed
2 years ago
1
Setup CI workflows
#2
Weibye
closed
2 years ago
0
Make sure we can `Send` our random generator
#1
Weibye
closed
2 years ago
0
Previous