Closed leafreynolds closed 9 months ago
Tested with Immersive Portals?
yes, as this is specifically fixing a thing for immersive portals (I can tell you didn't read the description fully :P)
The non immersive portals version doesn't need it quite as much (but is still helpful) as it triggers moving the player via touching the door collision area at all.
Ah, whoops, I read it inverted somehow, happy to merge
Minecraft has a default config setting that will auto-jump the player when nearing a block that they can jump on top of.
This means that when the player is walking towards a Tardis, they will auto jump, landing on top of the collision box (or skipping past the tardis) and miss the immersive portal completely.
Contained commit raises the height of the Tardis block's collision, preventing auto jump from triggering. Does not affect the briefcase shell, as that uses an override specifically for that shell shape.