Open Vuthakral opened 2 years ago
Seems to be some sort of rounding error.
Adding a ScaleTransform3D to the viewport model seems to fix the issue
Might be worth seeing if we can fix this in tandem with the "Blender FBX Import scales to 0.01" issue
Should be fixed in the next release. Thanks for reporting.
Yes, LODs are hidden; as are volumes. Only the base mesh is shown in these images.Some UVs appear to be slightly off as well, although I would imagine this is more related to the verts being out of place than how the UV data is being read.Edit: Realized after attempting to export & import these it's just the preview window that has this issue. Everything exports fine.