Closed jrouault closed 10 years ago
Watch out for a couple of if( (missing spaces) Suggest (optional) adding @property shaderName on BindingMaterial to save you some manual releases. Will hold this a little longer until Ejecta iOS accept it.
if(
@property shaderName
This most likely will not make it into this particular branch as it does not meet canvas specification. Awaiting internal discussion.
Watch out for a couple of
if(
(missing spaces) Suggest (optional) adding@property shaderName
on BindingMaterial to save you some manual releases. Will hold this a little longer until Ejecta iOS accept it.