Open Tosyk opened 3 weeks ago
pretty sure its a bust ent. Try downloading https://www.nexusmods.com/cyberpunk2077/mods/9077 and using the lexington ent from that.
the mask images thing looks like you've got a depot with older files in it and a newer wkit/plugin. Make sure your using a nightly wkit and the latest plugin, and empty your depot out and rerun the exports.
something changed and now new wkit generating depot without that layers folder, with storing all the mask just in in 'textures' but thats seems the problem because now blender doesnt load that material at all and blender doesnt create any materials because of it
i used 1.5.3 addon that loaded filename of the mask but not actual file until i dragged the masks out:
heres is usage of blender addon different version new 1.5.5 old 1.5.3
@Tosyk try 1.5.3
- Heres the problem, older wkit depot generator generated a *_layers folder inside a textures folder
- Blender addon searched for mask textures only inside the textures folder, no further I had similar problem a while ago, and fixed it by just .bat batch dragged image masks from that '*_layers' folders up one lvl, basicly to the 'textures' folder (wkit do that now)
something changed and now new wkit generating depot without that layers folder, with storing all the mask just in in 'textures' but thats seems the problem because now blender doesnt load that material at all and blender doesnt create any materials because of it
i used 1.5.3 addon that loaded filename of the mask but not actual file until i dragged the masks out:
heres is usage of blender addon different version new 1.5.5 old 1.5.3
This also can be fixed by just changing your depot path in wolvenkit and re exporting the meshes as Sim had suggested. To be clear, there is no need to generate material depot for the plugin, Wolvenkit automatically does this when you export meshes. Only need to do a full material depot for mlsb
trying to load Lexington handhun (e.g.: base\weapons\firearms\handgun\militech_lexington\w_handgun__militech_lexington__base1.ent) into blender 4.0 and 4.1 with latest blender plugin + tried dev build. no luck
here's the errors from console:
Illustration of what I see in the blender 5
p.s.: it works with other models, but sometimes failed to import random materials. p.p.s.: wkit is also latest, + tried nightly.