Woodmanan / RoguelikeFramework

A framework for making roguelike games in the Unity game engine.
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Roguelike-Framework

A framework for roguelike games in the Unity game engine.

The goal of this project is to provide an extremely extensible boilerplate to build roguelike games on. The core ideas were built around mimicking the gameplay of games like Brogue, Cogmind, Caves of Qud, and DCSS, so it should support almost any form of roguelike gameplay.

This project is actively maintained, but not frequently - I tend to develop new framework features that I need in the projects that use it, and then merge the improvements once I'm done.

Features

Roadmap

See the open issues for a full list of proposed features (and known issues).

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Contact

If you use this project and run into any issues, feel free to get in touch at:

[ReplaceBracketsWithMyAccountName]@Hotmail.com

or open up an issue.

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