The problem description:
Sometimes there are difficult moments in the OSU! game when you need to release the key and immediately press it again, and the Rapid Trigger releases the keys too quickly.
I mean, a quick press is useful, but a quick release is harmful.
Solution:
An additional Rapid Trigger mode for some keys in which they will be released under one of two conditions:
the key is pressed again (just like in Rapid Trigger mode, but with the release right before press)
the key is released to the actuation point (or when fully released, if the Continuous rapid trigger is turned on)
possible places
the second variant is preferable in order to be able to combine two modes for different keys in one profile, so that you don't have to configure two almost identical profiles and often switch between them:
Alternative:
Sensitivity separation to prolong the pressing state, but the keyboard is capable of more :)
release sensitivity
Additional context
visual demonstration
https://github.com/WootingKb/wootility-issues/assets/14147217/00628f10-1235-453e-9417-7c422e3db136
_*timings in gameplay recordings are approximate and may be inaccurate, and in reality, such cases are much faster_
The problem description: Sometimes there are difficult moments in the OSU! game when you need to release the key and immediately press it again, and the Rapid Trigger releases the keys too quickly. I mean, a quick press is useful, but a quick release is harmful.
Solution: An additional Rapid Trigger mode for some keys in which they will be released under one of two conditions:
possible places
the second variant is preferable in order to be able to combine two modes for different keys in one profile, so that you don't have to configure two almost identical profiles and often switch between them:Alternative: Sensitivity separation to prolong the pressing state, but the keyboard is capable of more :)
release sensitivity
Additional context
visual demonstration
https://github.com/WootingKb/wootility-issues/assets/14147217/00628f10-1235-453e-9417-7c422e3db136 _*timings in gameplay recordings are approximate and may be inaccurate, and in reality, such cases are much faster_