It just started crashing when i open it. It was working fine 20 minutes ago, only think i can think of is me opening it while i was in game! please help!
Exception Report
SAMM Information:
Manager Version: 1.2.8
Current Game: Sonic Adventure 2
Game Directory: D:\SteamLibrary\steamapps\common\Sonic Adventure 2
Manager Location: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\
Running as Admin: False
Mod Loader Version (Hash): ce3cf47093922bc32786149c6740825bf6f25253
Exception Information:
Type: IOException
Exception: The process cannot access the file 'D:\SteamLibrary\steamapps\common\Sonic Adventure 2\resource\gd_PC\DLL\Win32\Data_DLL.dll' because it is being used by another process.
Source: System.Private.CoreLib
In Function: Void CopyFile(System.String, System.String, Boolean)
StackTrace: at System.IO.FileSystem.CopyFile(String sourceFullPath, String destFullPath, Boolean overwrite)
at SAModManager.MainWindow.ManualLoaderUpdateCheck()
at SAModManager.MainWindow.Load(Boolean newSetup)
at SAModManager.MainWindow.MainWindowManager_Loaded(Object sender, RoutedEventArgs e)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at SAModManager.App.Main()
It just started crashing when i open it. It was working fine 20 minutes ago, only think i can think of is me opening it while i was in game! please help!
Exception Report