X2CommunityCore / X2ModBuildCommon

An improved XCOM 2 mod build system
MIT License
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"Should precompile shaders" should not consider maps #64

Closed Xymanek closed 2 years ago

Xymanek commented 2 years ago

As far as I'm aware, .umaps cannot contain material (instances) - only reference them. As such, a mod that has only .umaps in its Content folder should skip the shader step.

Current logic for reference:

https://github.com/X2CommunityCore/X2ModBuildCommon/blob/c7e3945067903304bf74599b763675ffecd43f79/build_common.ps1#L551