Closed Xymanek closed 2 years ago
As far as I'm aware, .umaps cannot contain material (instances) - only reference them. As such, a mod that has only .umaps in its Content folder should skip the shader step.
.umap
Content
Current logic for reference:
https://github.com/X2CommunityCore/X2ModBuildCommon/blob/c7e3945067903304bf74599b763675ffecd43f79/build_common.ps1#L551
As far as I'm aware,
.umap
s cannot contain material (instances) - only reference them. As such, a mod that has only.umap
s in itsContent
folder should skip the shader step.Current logic for reference:
https://github.com/X2CommunityCore/X2ModBuildCommon/blob/c7e3945067903304bf74599b763675ffecd43f79/build_common.ps1#L551