Fixed
|- 0000056: No kill/blackout screen << blackOutScreen was displayed but
instant kill has always happened
|- BlackOutDisplays random screen in only faded out
when dropping a conscious unit they always go into the unconscious
animation
Added
\v- morphine is now able to blackOut units
|- variable X39_MS2_var_Drugs_Morphine_morphineOverdoseCanKnockOut -
default: 0.5 - allows morphine overdoses to black you out
|- variable X39_MS2_var_Drugs_Morphine_morphineBlackOutPointP -
default: 0.5 - morphine level in percent when morphine will black you
out
|- variable X39_MS2_var_DialogControl_BlackOutDialog_EnableRespawnButton
default: true - enables/disables the respawn button at the top left
when blackedOut
default: true - enables/disables the abort button at the top left when
blackedOut
Removed
function X39_MS2_fnc_doHeartPulseDependingActions
Changed
|- blackOutDisplay will now show content of
STR_X39_MS2_Scripting_DialogControl_BlackOutDialog_FlatLine instead of 0
|- Renamed X39_MS2_var_Heart_knockOutSmallerMinPulseManipulator to
X39_MS2_var_Heart_BlackedOutPulseModificator
Fixed |- 0000056: No kill/blackout screen << blackOutScreen was displayed but instant kill has always happened |- BlackOutDisplays random screen in only faded out