Closed XVs32 closed 1 month ago
The thing is, Loop1: repair -> combat -> if ship damaged -> loop done Loop2: repair(repair current combat fleet) -> combat switch for new ships
The repair module is still repairing ships whose about to be switched out
This is not the way to go
The current logic is : When combat module enable Ready for sortie -> switch for combat fleet -> combat moduel trigger repair(skip next repair attempt) -> sortie -> repair (get skipped)
Let's see how it goes
Looks ok at the moment, the code is running in develop
already, I will close this ticket for now
What
How
repair
->combat
--if ship damage-->loop done
-->back to reapair
Result
Reference