Closed joshlineberry closed 2 years ago
It's in the content database as a int64 which you convert to a int32, you then have to convert that to HEX, this is the TitleID as you can see here: https://github.com/XboxUnity/AuroraAssetEditor/blob/master/AuroraAssetEditor/Classes/AuroraDbManager.cs#L63
So that one line of code does all that? Jesus lol. Converts it and then outputs a hex value 8 characters long I'm guessing. I've been searching for about 8 hours now on how to convert the int64 to int32 and I can't find anything for it on lua. I'm very new to the 360, lua, and aurora scripting so this has all been a big rough process learning lol. Thanks for the info. I'll keep searching around and maybe I'll figure it out if I can find any actual info on it around the web.
Hey bud, I figured it out. Thanks for pointing me in the right direction! I ran the titleid from the database through some converters and found out that it was just a simple decimal to hex conversion needed so I was about to do it very simply in the end, after spending all night on it lol. That's how it seems to work most of the time!
Hey bud, I've been writing a script for aurora that I'm wanting to use to import a backup of my assets. I've got the asset databaseID algorithm down 0-9/a-f yada yada, and it's all set and automates that output, but the title id in the database obviously isn't the proper title id. I can't figure out for the life of me how to get my script to pull the proper title id's so that I can properly rename the asset folders with the titleid_databaseid. I've worked on it for probably 10 hours today getting what I've got so far going and it's killing me not being able to finish it lol. How would I grab the proper title id's with my script like the asset editor does?