XuuXiaolan / GiantSpecimens

Giant Enemies for Lethal Company Mod
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[BUG]: Monsters not spawning #19

Closed VanilaBOI closed 1 month ago

VanilaBOI commented 1 month ago

Installation Method

r2modman / r2mm

What happened?

Even tough I turned up the spawn rates for the red wood giant on "exp" to 999, it won't spawn.

What did you do?

I thought at first it was advanced company's way of handling enemy weights but after removing it I thought it was LLL but after removing LLL it still happend. I feel like I downloaded something that just f'd my game up and I need to reinstall it all together.

v62

Version

v50

What OS are you running?

Windows 10

List of mods used

Giant Specimens

Relevant log output

No response

Code of Conduct

VanilaBOI commented 1 month ago

The weird thing is that I think it worked at some point because I was able to adjust the spawn weights of the giants through advanced company but now they don't show up on advanced company or the LLL config.

XuuXiaolan commented 1 month ago

can you send a screenshot of your config?

VanilaBOI commented 1 month ago

Settings file was created by plugin TheGiantSpecimens v2.2.1

Plugin GUID: TheGiantSpecimens

[Enemy Options]

Config the enemy power of the Redwood Giant

Setting type: Single

Default value: 1

Redwood Giant | Enemy Power = 1

Config the enemy power of the Driftwood Giant

Setting type: Single

Default value: 1

DriftWood Giant | Enemy Power = 1

Enables/Disables the Zeus mode.

Setting type: Boolean

Default value: false

RedWood Giant | Zeus Mode = false

Enables/Disables the eating of old birds.

Setting type: Boolean

Default value: true

RedWood Giant | Eating Palette = true

Configure the range of the scream of the Driftwood Giant

Setting type: Single

Default value: 20

DriftWood Giant | Scream Range = 20

Multiplier in Forest Keeper spawnrate after the RedWood Giant spawns.

Setting type: Int32

Default value: 2

ForestKeeper Multiplier = 2

Multiplier in Driftwood spawnrate after the RedWood Giant spawns

Setting type: Int32

Default value: 2

Driftwood Multiplier = 2

Enables/Disables the spawning of the RedWood Giant (sets rarity to 0 if false on all moons)

Setting type: Boolean

Default value: true

RedWood Giant | Enabled = true

Spawn Weight of the RedWood Giant in all moons, Feel free to add to it any moon, just follow the format (also needs LLL installed for LE moons to work with this config).

Setting type: String

Default value: Modded:100,ExperimentationLevel:50,AssuranceLevel:100,VowLevel:200,OffenseLevel:100,MarchLevel:200,RendLevel:200,DineLevel:100,TitanLevel:200,Adamance:100,Embrion:150,Artifice:200,Auralis:150

RedWood Giant | Spawn Weight. = Modded:100,ExperimentationLevel:999,AssuranceLevel:100,VowLevel:200,OffenseLevel:100,MarchLevel:200,RendLevel:200,DineLevel:100,TitanLevel:200,Adamance:100,Embrion:150,Artifice:200,Auralis:150

Default walking speed of the RedWood Giant, (Chase speed is 4*Walking Speed) I recommend 1.5 to 3.

Setting type: Single

Default value: 2

RedWood Giant Speed = 2

Distance of the Forest Keeper to the ship that stops the RedWoodGiant from chasing them, I recommend 0 to 15f (values are completely untested).

Setting type: Single

Default value: 10

RedWood Giant Targetting Range | Ship = 10

Distance from which the RedWood Giant is able to see the Forest Keeper, I recommend 30f or more.

Setting type: Single

Default value: 50

RedWood Giant Targetting Range | Forest Keeper = 50

Decides what the default colour of the footsteps is using a hexcode, default is grey (Invalid hexcodes will default to Grey), keep blank to use Modded set colours set by me for different moons, don't forget to include the hashtag in config.

Setting type: String

Default value: #808080

RedWood Giant | Footstep Colour = #808080

Enables/Disables the spawning of the driftwood (sets rarity to 0 if false on all moons)

Setting type: Boolean

Default value: true

Driftwood | Enabled = true

Rarity of driftwood appearing on every moon

Setting type: String

Default value: Modded:100,ExperimentationLevel:75,AssuranceLevel:50,VowLevel:150,OffenseLevel:50,MarchLevel:175,RendLevel:125,DineLevel:125,TitanLevel:150,Adamance:100,Embrion:150,Artifice:200

Driftwood | Rarity = Modded:100,ExperimentationLevel:75,AssuranceLevel:50,VowLevel:150,OffenseLevel:50,MarchLevel:175,RendLevel:125,DineLevel:125,TitanLevel:150,Adamance:100,Embrion:150,Artifice:200

[Scrap Options]

Enables/Disables the Heart (Currently looks like an LGU Sample) from spawning on death.

Setting type: Boolean

Default value: true

DriftWood Giant | Heart = true

Enables/Disables the Heart from spawning on death.

Setting type: Boolean

Default value: true

RedWood Giant | Heart = true

Enables/Disables the Plushie from appearing ingame.

Setting type: Boolean

Default value: true

RedWood Giant | Plushie = true

Rarity of Whistle scrap appearing on every moon (set to Modded:0,Vanilla:0 if you'd like for it to not spawn).

Setting type: String

Default value: Modded:5,ExperimentationLevel:5,AssuranceLevel:5,VowLevel:5,OffenseLevel:5,MarchLevel:5,RendLevel:5,DineLevel:5,TitanLevel:5,Adamance:5,Embrion:5,Artifice:5

Whistle Scrap | Rarity = Modded:5,ExperimentationLevel:5,AssuranceLevel:5,VowLevel:5,OffenseLevel:5,MarchLevel:5,RendLevel:5,DineLevel:5,TitanLevel:5,Adamance:5,Embrion:5,Artifice:5

Rarity of redwood plushie appearing on every moon (set to Modded:0,Vanilla:0 if you'd like for it to not spawn).

Setting type: String

Default value: Modded:5,ExperimentationLevel:5,AssuranceLevel:5,VowLevel:5,OffenseLevel:5,MarchLevel:5,RendLevel:5,DineLevel:5,TitanLevel:5,Adamance:5,Embrion:5,Artifice:5

RedWood Giant Scrap | Rarity = Modded:5,ExperimentationLevel:5,AssuranceLevel:5,VowLevel:5,OffenseLevel:5,MarchLevel:5,RendLevel:5,DineLevel:5,TitanLevel:5,Adamance:5,Embrion:5,Artifice:5

Enables/Disables the whistle showing up

Setting type: Boolean

Default value: true

Whistle Scrap | Enabled = true

Rarity of driftwood plushie appearing on every moon (set to Modded:0,Vanilla:0 if you'd like for it to not spawn).

Setting type: String

Default value: Modded:5,ExperimentationLevel:5,AssuranceLevel:5,VowLevel:5,OffenseLevel:5,MarchLevel:5,RendLevel:5,DineLevel:5,TitanLevel:5,Adamance:5,Embrion:5,Artifice:5

Driftwood Scrap | Rarity = Modded:5,ExperimentationLevel:5,AssuranceLevel:5,VowLevel:5,OffenseLevel:5,MarchLevel:5,RendLevel:5,DineLevel:5,TitanLevel:5,Adamance:5,Embrion:5,Artifice:5

[Shop Options]

Enables/Disables the whistle showing up in shop

Setting type: Boolean

Default value: true

Whistle Item | Enabled = true

Cost of Whistle

Setting type: Int32

Default value: 111

Whistle Item | Cost = 111

VanilaBOI commented 1 month ago

I really don't get anything today testing it again, they both appeared in the monster list of advanced company so I adjusted the red wood giant spawn weight on exp to 999 to see if I can get him to spawn there but I only got dogs. Now since I wasn't satisfied with that outcome I cranked the spawn weight of drift to 999 and red 100 on march to see if the 999 wasn't valid. And wouldn't you know I got 2 drift spawns through Imperium telling me.

VanilaBOI commented 1 month ago

I haven't had problems anymore, making me think it really wasn't on your end and maybe just that I needed to load the game once before the enemy list updated.