Open classicstrike opened 11 months ago
record start timestamp, record end timestamp
which player pov to record
If you are on HLTV demo, that is something entirely different and I doubt it would be easy to implement. Feel free to try though. Also on that, bxt-rs fundamentally works on playdemo
. For HLTV demos, you must use viewdemo
and that is not something that I personally do not want to deal with (and bxt-rs isn't developed on that either).
This will also solve the time mismatch between demo duration and output.mp4 duration as the two timestamps will serve as an absolute duration.
Not sure what you mean by this.
it's possible that a hacky approach where rounds and players are stripped from the demo before playback would be necessary.
You can parse the demo to know where the round starts or end. Nonetheless, it is not something that I personally won't be invested in enough to implement. I am not talking on behalf of other contributors that might be interested in that though. Maybe it will be there, maybe not.
Lots of what you say here could be easily worked around by recording a low quality demo then you can time the demo properly from there for higher quality recording.
Not sure what you mean by this.
That sometimes other things are recorded such as the 1 second loading time before the demo starts playing which makes the output.mp4 1 second longer than the demo duration, for example. In other words, currently the starting point is registered as soon as bxt_cap_start
is executed but if it was based on a timestamp then it would be more accurate.
That is something I have answered you in the SourceRuns discord... You can use the bxt-rs from Github Actions page and do bxt_cap_skip_non_gameplay_frames 3
or so.
bxt-rs does not record a demo, it records whatever pumps out of the screen. So when you do record along with play demo, it will record the frame you executing that command. The reason why it is "1 second longer" for you is that your hardware is very slow so the initializing phase takes very long time. With all of that said, there is no issue with being "accurate" here because your recorded demo still ends up with the same duration as it should. You can just cut them in post.
We tried it but it doesn't work. It was just clarification on the original point that was saying a timestsamp would deliver more accurate cuts.
Additional bxt commands to select which player pov to record, record start timestamp, record end timestamp before
bxt_cap_start
commences. This will also solve the time mismatch between demo duration and output.mp4 duration as the two timestamps will serve as an absolute duration.In terms of implementation, it seems there isn't an interface that can be used to manipulate playback, it's possible that a hacky approach where rounds and players are stripped from the demo before playback would be necessary.