Adds various nearly mapwide additions to the 3 main station levels, focused on possibly opening up more locations for roleplay/gameplay and immersion; with misc fixes and touches
Top Floor
Added multiple wide windows to the atrium for viewing the outside
Added a message steptrigger upon entering the atrium that feeds some flavortext
Main Floor
Added a dugout campfire site within the walls
Bottom Floor
Added a distribution of both natural hotspring and more cool water pools around the eastern/northern side of the maint, as well as sparsely through some parts of maint
Spread dirt and rust throughout maint, with more rust near water features
Added a vacant office in maint
Redesigned the virology trash pit, adding filth and mouseholes with a inaccessible, unopenable set of blast doors with some secrets
Added the new lights breakers around most maint areas (reskinned light switch), lights in maint can now be technically toggled on and off manually
Added new room in maint north of viro/morgue, the Maintenance Hovel: A mini monitoring/resupplying post far from engineering within the depths of maint, themed for the alt titled role the Maintenance Technician, or any dwarf-like engineer that likes to stay below and amongst the wires. Also contains two flare packs from TGMC
Changed the floor aesthetics of the bottom level for each perimeter tower
Redesigned psych ward to a more central, coddly, and sterile look with pillows
Added a pillow storage behind the psych ward, behind medical maintenance access/a bare girder
Added a flavor-y furniture storage room north of atmos/west of library, with two spare desk lamps and more
Added mouse holes to various locations both below and and sparsely above
Adds various nearly mapwide additions to the 3 main station levels, focused on possibly opening up more locations for roleplay/gameplay and immersion; with misc fixes and touches
Top Floor
Main Floor
Bottom Floor