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YeOldeDM
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free20
GNU General Public License v3.0
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Restore .cdt data to instanced Character/Monster instance
#65
YeOldeDM
opened
7 years ago
0
Collect character/monster data for storage
#64
YeOldeDM
opened
7 years ago
0
Nothing takes into account whether or not a creature is proficient with anything
#63
YeOldeDM
opened
7 years ago
0
Monsters
#62
YeOldeDM
closed
7 years ago
0
Integrate weapons/armor
#61
YeOldeDM
closed
7 years ago
0
Create Items Database scene
#60
YeOldeDM
closed
7 years ago
0
Radial Menus
#59
YeOldeDM
opened
7 years ago
0
make `take_damage()` and `die()` methods of `Creature`
#58
YeOldeDM
closed
7 years ago
0
InitManager skips the first Actor at Battle Start
#57
YeOldeDM
opened
7 years ago
0
Turnloop
#56
YeOldeDM
closed
7 years ago
0
InitManager should display current round
#55
YeOldeDM
closed
7 years ago
0
Update Code Reference (wiki)
#54
YeOldeDM
opened
7 years ago
0
Victory Conditions
#53
YeOldeDM
closed
7 years ago
1
Make Threats more visual
#52
YeOldeDM
opened
7 years ago
0
Actors should not be able to end their turn in an invalid square
#51
YeOldeDM
closed
7 years ago
0
Difficult Terrain
#50
YeOldeDM
opened
7 years ago
0
Need A* Pathfinding
#49
YeOldeDM
opened
7 years ago
0
Actors should show Brands for their current action
#48
YeOldeDM
closed
7 years ago
0
Incapacitated Actors should not occupy their tile ☠️
#47
YeOldeDM
closed
7 years ago
0
Actor.undo_step() should be a method of ActionController
#46
YeOldeDM
closed
7 years ago
1
Check rolls should announce hit/miss/critical
#45
YeOldeDM
opened
7 years ago
0
HP Bars for Info Buttons
#44
YeOldeDM
opened
7 years ago
0
Damage rolls return zero/negative results
#43
YeOldeDM
closed
7 years ago
0
Need visual decal for dead actors
#42
YeOldeDM
closed
7 years ago
0
Need an Actor solution for Monsters
#41
YeOldeDM
closed
7 years ago
0
Attacks don't account for critical hits/misses
#40
YeOldeDM
closed
7 years ago
0
Should be able to load character data from .cfg file
#39
YeOldeDM
opened
7 years ago
2
Actors no longer move when given Step actions!
#38
YeOldeDM
closed
7 years ago
0
Creature:Status Effects
#37
YeOldeDM
closed
7 years ago
0
AbilityScores.gd should be under /Data
#36
YeOldeDM
closed
7 years ago
0
ActionController doesn't display Actor Reactions
#35
YeOldeDM
closed
7 years ago
0
Migrate Actor functions to Creature
#34
YeOldeDM
closed
7 years ago
0
ActionController begin_round() and end_round()
#33
YeOldeDM
closed
7 years ago
1
Make Actors that run out of HP become Incapacitated
#32
YeOldeDM
closed
7 years ago
1
attacks don't account for advantage/disadvantage
#31
YeOldeDM
closed
7 years ago
0
actor target icon doesn't clear properly
#30
YeOldeDM
closed
7 years ago
0
Actor Minipanels
#29
YeOldeDM
opened
7 years ago
0
Clean ActionController begin_turn() end_turn()
#28
YeOldeDM
closed
7 years ago
0
Express HP as a Range
#27
YeOldeDM
closed
7 years ago
1
ActionController: Make Actions generic "execute_*"
#26
YeOldeDM
closed
7 years ago
0
Actor Paperdoll
#25
YeOldeDM
opened
7 years ago
0
Actor Editor
#24
YeOldeDM
opened
7 years ago
0
"Open" & "Guarded" (to attack)
#23
YeOldeDM
opened
7 years ago
0
InitManager should be called ActorManager
#22
YeOldeDM
closed
7 years ago
1
push Actor step functions into ActionController
#21
YeOldeDM
closed
7 years ago
1
threat squares don't show on the initial turn
#20
YeOldeDM
closed
7 years ago
0
make Opportunity Attacks
#19
YeOldeDM
closed
7 years ago
0
Map Camera
#18
YeOldeDM
opened
7 years ago
0
Spell Points
#17
YeOldeDM
opened
7 years ago
0
Radial Menus around selected map actors
#16
YeOldeDM
opened
7 years ago
1
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