YeOldeDM / slow-life

MIT License
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Game Over / Death State #7

Open YeOldeDM opened 7 years ago

YeOldeDM commented 7 years ago

Currently there is no plan for a game over state. The idea is you can never really die, you just might get to a point of hunger/thirst/fatigue that any task you perform becomes ridiculously long/improbable that you cannot do anything anymore.

There should be some Hard Reset option somewhere, that allows you to start over from scratch.

Maybe, world.sav could be exclusive to world. A seperate file for Player could be kept. New characters are thrown into a persistent world, where the things a previous (or many previous) characters have occupied, but at some later date (so any structures built by previous players become repairable/explorable ruins to future players)

YeOldeDM commented 7 years ago

Have some Suicide option. If you do this, you will begin again with a new character, but the world state of the previous character persists between characters. If you get lost in the woods and suicide to start a new character, its possible to hike into the world cell you suicided in, and discover the corpse of your suicided other self. Creeeeepy.

YeOldeDM commented 7 years ago

So if you can only die by choice, some function or task has to result in character death. Death can only happen through suicide. Starting a new game can only happen after suicide of the current character. Suicide must be some task the character can use (device.use = "cut", activate and use on Head??)