Open ItsFawn opened 4 days ago
Can you elaborate on why the head bob doesn't create the right effect?
I've actually implemented the headbob to achieve the exact effect you're showcasing, so that should be the right way to do it.
Are you using any of the community made configurations? I noticed some of them remove the headbob, which makes the animation less realistic.
Is your feature request related to a problem? Please describe.
Hello, looking at the new animation system, I see one issue that might be resulting to the walking animation looking a bit odd.
When we walk in real life, our bodies bob up and down with our legs, I noticed this doesn't seem to happen in resonites new animation system, which creates a strange floating feeling to the animation.
Describe the solution you'd like
Having part of the procedural animation that controls the body and head to bob as the player walks would solve this problem.
Looking at this walk cycle you can see how the body should move with legs
Describe alternatives you've considered
I spent some time looking in the animation system, and while there seems to be a headbob, it doesn't quite create the right effect.
Additional Context
No response
Requesters
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