Yellow-Dog-Man / Resonite-Issues

Issue repository for Resonite.
https://resonite.com
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add back the cc0 materials #849

Open alexderpyfox opened 9 months ago

alexderpyfox commented 9 months ago

Is your feature request related to a problem? Please describe.

these are needed for ccreation and since importing all of these by each user takes up a lot of storage for each person it would be nice rto have the materials folder back for usage in creations that are made ingame

Describe the solution you'd like

that the cc0 materials folder will be added back so people can get materials easier for creations and doesnt add towards their storage

Describe alternatives you've considered

there isnt

Additional Context

No response

Banane9 commented 9 months ago

If you save something to your inventory, all required assets for it will count towards your storage limit as well, regardless of if they were originally saved by someone else, afaik.

epicEaston197 commented 9 months ago

If you save something to your inventory, all required assets for it will count towards your storage limit as well, regardless of if they were originally saved by someone else, afaik.

No I believe the Resonite essentials folder is handled differently for example the cloud home that you get does not go towards your storage presuming this would also go for materials

shadowpanther commented 9 months ago

Wait, I believe I did see the CC0 materials somewhere in the Resonite Essentials > Assets

alexderpyfox commented 9 months ago

There is only a small amount in there nowhere near the original materials folder

alexderpyfox commented 9 months ago

https://discord.com/channels/1040316820650991766/1154514007479287942/1181765871144812595 yeah 5 materials ain't gonna do it the folder with all of the cc0 materials from Neos need to be added back for creation it has everything in it that was needed for creating buildings in game but now it's not there making building things in game difficult

alexderpyfox commented 9 months ago

The cc0 folder can be added to resionite materials just creating the folders with each material name again is a lot of work yes it's understandable but its necessary just hire me for a day on resonite team and I will add those myself to the resonite folder

shiftyscales commented 9 months ago

We are evaluating potential sources, and processes by which we can expand the number of assets available for use in on-platform building. E.g. https://ambientcg.com/

No guarantee at this time when this will be prioritized, but thank you for your patience in the interim, @alexderpyfox.

realdoomsboygaming commented 7 months ago

I would like to add that I have been putting the task of adding the cc0 textures from https://ambientcg.com/ myself for a couple of days now. If there is any official way to communicate what I am doing or how I could possibly get the materials that I am importing added back too the Essentials Folder, then please let me know!

shiftyscales commented 7 months ago

Seeking feedback from either @ProbablePrime or @Frooxius - curious if there are ways of automatically populating/mass-uploading this content.

Otherwise- additionally assigning @AegisTheWolf and @RyuviTheViali as it's still possible to do this process manually in the interim- but would require a time investment to do so.

Frooxius commented 7 months ago

We can write a script to do it, but it takes time.

I'd only want to commit time to it on the code side once we have a proper Workshop implemented, rather than writing a script for the inventory system.

We can have the team do it manually too, but it's a lot of time and I'm not sure if it's the best way to spend the content team's time to do all the materials - it's a lot of them.

shiftyscales commented 7 months ago

Marking this as blocked for now, then.

realdoomsboygaming commented 7 months ago

We can write a script to do it, but it takes time.

I'd only want to commit time to it on the code side once we have a proper Workshop implemented, rather than writing a script for the inventory system.

We can have the team do it manually too, but it's a lot of time and I'm not sure if it's the best way to spend the content team's time to do all the materials - it's a lot of them.

Sorry for reviving this one more time, but I have commissioned a mod dev to create a material orb importer that is compatible with the open source MaterialX that AmbientCG has within its library downloads. Possibly later on the implementation of the importing of MaterialX could become native?

shiftyscales commented 7 months ago

Additional feature requests should be their own separate issue, @realdoomsboygaming.

realdoomsboygaming commented 7 months ago

Additional feature requests should be their own separate issue, @realdoomsboygaming.

Sorry, it was not my intention to leech off this issue. I was simply stating a possible implementation of that could speed up the process of importation of the Material Library.