Closed Deadlineem closed 6 months ago
I am going to implement train features at some point so i will make the world tab then.
@Rxann I already added weather option with a world tab.
@Rxann I already added weather option with a world tab.
I have also done the same, Im currently working on a ped spawner to spawn in legendary animals. Shall i post it here as well @Rxann ?
@Rxann I already added weather option with a world tab.
ah okay, when your pr gets merged that will work then.
@Rxann I already added weather option with a world tab.
I have also done the same, Im currently working on a ped spawner to spawn in legendary animals. Shall i post it here as well @Rxann ?
I mean, I have already included some legendary animals in the ped spawner. You will need to change the outfits of models to get the legendary variant.
@Rxann I already added weather option with a world tab.
I have also done the same, Im currently working on a ped spawner to spawn in legendary animals. Shall i post it here as well @Rxann ?
I mean, I have already included some legendary animals in the ped spawner. You will need to change the outfits of models to get the legendary variant.
PedSpawner.hpp
{
extern bool SpawnPed(std::string model_name, int player_ped_id, int outfit_preset);
}```
index 3 is the outfit for the ped you are spawning (Legendary boar is 1 while Legendary Alligator is 4) in the script ive been working on for testing, if you spawn them without an outfit, they will be invisible.
Also @Rxann you need to fix the wagon spawner, it spawns the wagon behind you instead of in front (in the code the Y) value
ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player_ped_id, 0.0, -10.0, 0.0);
change the -10.0 to 10.0 and that will spawn vehicles/peds/etc. in front of you.
The first index value is the weather type, this is currently sunny. I tried making a dropdown for it, didnt work out lol
Considered making a new tab under Self called World for this and under the world tab, columns for various things sort of like YimMenu.
ClearWeather.cpp