Open adamrpippin opened 1 year ago
please attach a project with an example room - so we can profile and work out where all the time is going when loading these rooms in.
Thank you so much! It's a large project and only going to get much larger so anything that can be done to help speed up the room editor is appreciated. LDR_Proto.zip
On Mon, Oct 16, 2023 at 6:59 AM Russell Kay @.***> wrote:
Reopened #1948 https://github.com/YoYoGames/GameMaker-Bugs/issues/1948.
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Removed user project link for privacy. Added to sample project drive as GameMaker-Bugs-1948-LDR_Proto
Hi,
Just so I know how to track the issue, do you have a link where I can keep tabs on the bug investigation?
Thanks,
On Tue, Oct 17, 2023, 3:00 AM Steven Campbell @.***> wrote:
Removed user project link for privacy. Added to sample project drive as GameMaker-Bugs-1948-LDR_Proto
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It will be this issue that gets updated when the bug progresses, so you should get updates as they happen.
Description
If loading a room that is very complex, for example has thousands of sprites in it, the room will take several minutes to load (often 10 minutes). If these rooms are open tabs in the project at save, the project will take an extremely long time to open, loading all rooms with those open tabs.
Expected Change
I expect the load time for complex rooms to be much quicker
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2023.8 (Monthly)
Which operating system(s) are you seeing the problem on?
Windows 10
Are you running GameMaker from inside your Steam library?
No
Contact Us Package Attached?
Sample Project Added?