Open iampremo opened 1 year ago
At the end of the article it mentions the following:
Note though that the HTML5 target will require a bit of extra work as it presents a unique set of problems when trying to scale your game, so In our next article...
Though I believe the real issue is there is a divergence between the two platforms and how scaling works.
GM-1282
Issue initially reported on Mantis.
In HTLM5, when coding the game to scale accordingly to the resizing of the browser window (by following the tutorial at [https://www.yoyogames.com/blog/66/the-basics-of-scaling-the-game-view] ), the game window does not scale correctly.
Steps:
Load and import attached project
Run in HTML5 export
Resize and observe incorrect scaling